• BioShock Review: Worth the Hype?

    John Biggs

    Biggs is the East Coast Editor of TechCrunch. Biggs has written for the New York Times, InSync, USA Weekend, Popular Mechanics, Popular Science, Money and a number of other outlets on technology and wristwatches. He is the former editor-in-chief of Gizmodo.com and lives in Bay Ridge, Brooklyn. You can Tweet him here and G+ him here. Email him directly at... → Learn More

    Thursday, August 23rd, 2007

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    I rarely get excited about game titles any more — a Half-Life might get my juices flowing but I’m definitely not going to reserve copies of anything at the local GameStop — which is why I’m really interested in BioShock. It actually seems like a game I could get into, irregardless of the kid, the wife, and the 5 million deadlines looming over me.

    The game, available on the 360 and the PC, uses the Unreal 3 engine and describes a community’s descent into genetic failure.

    All this story and strong writing wouldn’t matter a bit if the core mechanics weren’t good, but luckily, Bioshock is a very deep game. You’ll encounter more plasmids that you can “load” into your body at one time, meaning you have to make some very hard decisions about what powers you want and when.

    It sort of reminds me of Crackdown, but will probably suck less. I haven’t seen the game yet, but it does look nice.

    A different kind of Rapture: a review of Bioshock [Ars]

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