In case you needed more Portal, here's a prequel

Devin Coldewey

Devin Coldewey is a Seattle-based writer and photographer. He has written for the TechCrunch network since 2007. Some posts he’d like you to read: The Dangers of Externalizing Knowledge | Generation i | Surveillant Society | Choose Two | Frame Wars | The User’s Manifesto | Our Great Sin His personal website is coldewey.cc. → Learn More

Thursday, September 18th, 2008


There’s a feeling one gets when finishing Portal of “Wow.” And shortly after that, “Wait. It’s done?” And yes, it is. The game is excellent, and some actually praise its shortness, but I felt it could have used a bit longer of a mid-section; after you learn the controls but before things get out of hand there was room for a few more puzzles. Fortunately, third party developers (that is to say homebrew mapmakers) have taken up the task.

You may have already seen the Portal: The Flash Version map pack, which was excellent (I’m stuck, I’m ashamed to say). There wasn’t much context for that one, but this new thing, Portal: Prelude, is intended to be a full separate game with a separate storyline and an equivalent amount of gameplay. It should be complete “around the end of September.” Better lube up them neurons again.

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