Rec Room
This Week in Apps: Dutch regulator orders App Store changes, China’s app numbers decline, 2021’s new million-dollar publishers
Welcome back to This Week in Apps, the weekly TechCrunch series that recaps the latest in mobile OS news, mobile applications and the overall app economy.
Rec Room raises $145M at a $3.5B valuation for its user-generated, immersive gaming platform
On the heels of Roblox hitting it big with its platform for user-created gaming content, another startup has landed a major round of funding to build out its own user-generated platform aimed at immer
TechCrunch+ roundup: VCs rate pitch decks, IPO analysis, Techstars’ expansion plans
No one’s going to tell you when your startup has reached product-market fit — there are no flashing lights, no siren, no balloons falling from the ceiling. “Especially for first-time founder
Stephanie Zhan walks through the Rec Room pitch deck that won Sequoia’s investment
Sequoia partner Stephanie Zhan and Nick Fajt, founder and CEO of social gaming platform Rec Room, explained what the venture capital firm looks for in consumer-facing startups.
Check out the expert speakers joining us on Extra Crunch Live in July
What are the most important factors when you’re pitching your startup for fundraising? What questions come to the minds of the VCs you’re pitching? How do you get the deal across the finis
Rec Room raises at $1.25B valuation from Sequoia and Index as VCs push to find another Roblox
Investor FOMO following Roblox’s blockbuster public debut is pushing venture capitalists who missed out on that gaming giant to invest in competing platforms. Today, Rec Room announced it has ra
Social gaming platform Rec Room scores $20 million Series C
Social gaming platform Rec Room has scored some new funding as it aims to bring its once VR-centric world to every major gaming platform out there. The startup has closed a $20 million Series C led by
Not all is predictable on Facebook’s social Horizon
Most of the people I spoke with at Facebook’s Oculus Connect see the proliferation of virtual reality as a foregone conclusion, one that’s just a matter of timing at this point. For Facebo
Against Gravity is building a VR world that won’t stop growing
The quest to create a social auditorium in virtual reality has eaten many VC dollars over the years. While plenty of contenders have emerged, it’s likely Against Gravity’s Rec Room has bee