In the future there will be mindclones

This an exciting excerpt from the new book Thinking Machines by Like Dormehl. The book offers a detailed history of primitive machine learning and a dense and fascinating look at the future of true ar

Second Life creators look to revamp reality once again, this time in VR

The team is now embarking on its most ambitious project yet, a wide-reaching virtual reality network called Project Sansar that is, in many ways, aiming to become a new layer of reality that gives 

High Fidelity Raises $11M To Build Deployable Virtual Worlds

High Fidelity, the San Francisco-based startup from Second Life founder Philip Rosedale, has raised another $11 million in funding in a round led by Paul Allen's Vulcan Capital. The funding was noted

Foundation And Big Data

The Internet has become the world’s Sorting Hat: it identifies, and increasingly defines, the subculture(s) to which people belong. Does your Facebook feed feature Mother Jones or Fox News? The Guar

How Linden Lab Hopes To Find Second Life In Mobile Creative Play

The timing is likely right for Linden Lab to change direction: reports recently indicate Second Life is shedding users, with passive viewing becoming the dominant interaction method. Gaming industry n

Second Life Gets A Life 2.0 At Sundance

<img src="" width="215" height="97" /> Does anybody go to Second Life anymore? It seems like a <a href="

Does Anybody Still Use Second Life? And If So, How Much Is It Worth Today?

<img src="" width="160" height="68" /> Analyst firm <a href="!.html">Next Up Research</a> has pub

Taser sues Second Life over fake in-game Tasers

<img src="" />Ah, Taser. The <a href="">Monster Cable</a> of pe

There were Tea Parties in Second Life too

<img src="" />Jesus, Mary, Joseph! We fleetingly mentioned those Tax Day Tea Parties yesterday, but this is too much. That's right: Tea

World of Wacraft, Second Life could face lawsuit from little known virtual world Web site

<img src="" />From the frivolous lawsuit department: The folks behind are looking to sue the likes of <i>World of Warcraft</i>

VR head nods in Second Life

I’m totally OK with never trying this out in real life but some folks called VR WARE have created a way to add head gestures in Second Life by hijacking your camera and watching your facial expr

Philip Rosedale Doesn't See Browser-Based Virtual Worlds As A Threat to Second Life. Is He In Denial?

More Browser-Based Virtual Worlds: The Electric Sheep Company Releases WebFlock

Sibley Verbeck is moving past Second Life. The CEO of the Electric Sheep Company has made a lot of money creating virtual islands in Second Life for big brands such as CBS, Showtime, and Intel. But no

IBM And Second Life Announce Interoperability, But Bridging Virtual Worlds Is the Wrong Answer

Virtual worlds like Second Life have a silo issue—they are virtual worlds unto themselves. Today, Linden Lab (which operates Second Life) and IBM announced that they have successfully bridged two vi

Vivaty Brings The 3D Web to Your Browser, Starting With AIM and Facebook

Move over Second Life. The 3D Web is starting to make inroads into the plain old browser. By “plain,” I mean only Internet Explorer on Windows machines—which for now is what you need to

EA-Land (The Sims Online) Joins The Deadpool

EA-Land, the service previously known as The Sims Online will shut August 1, despite a much hyped revamp announced late February. The Sims Online was generally regarded to be a failure for EA, with th

HiPiHi Opens Its Doors To The Public

HiPiHi, China’s answer to Second Life has opened its doors to the public with a beta test that includes free features. We first wrote about HiPiHi in August 2007 when the company called for the

Second Life on an Apple II+

In a truly amazing feat of computer mastery, Joshua Linden of Linden Labs managed to get Second Life to run on an Apple II. OK, so it’s not exactly running on the Apple II, it’s actually s

CTIA 2008: Samsung demos Second Life client for cellphones; common decency gives up

I have a friend who’s obsessed with Second Life. She doesn’t play it much, but she’s in love with the idea. And she’s in the market for a new cellphone. Perhaps I shouldn&#8217

Children created in Second Life

A potential market for AI in Second Life? Researchers at the Rensselaer Polytechnic Institute have created at 4-year-old boy, Eddie, within Second Life. Eddie runs around and “has beliefs,&#8221
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