This Week in Apps: Court orders Apple to implement App Store changes, 2022 forecast, TikTok tries gaming

Image Credits: TechCrunch

Welcome back to This Week in Apps, the weekly TechCrunch series that recaps the latest in mobile OS news, mobile applications and the overall app economy.

The app industry continues to grow, with a record 218 billion downloads and $143 billion in global consumer spend in 2020. Consumers last year also spent 3.5 trillion minutes using apps on Android devices alone. And in the U.S., app usage surged ahead of the time spent watching live TV. Currently, the average American watches 3.7 hours of live TV per day, but now spends four hours per day on their mobile devices.

Apps aren’t just a way to pass idle hours — they’re also a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus. In 2020, investors poured $73 billion in capital into mobile companies — a figure that’s up 27% year-over-year.

This Week in Apps offers a way to keep up with this fast-moving industry in one place with the latest from the world of apps, including news, updates, startup fundings, mergers and acquisitions, and suggestions about new apps and games to try, too.

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Top Stories

Apple lost its request to delay App Store changes

Image Credits: Andrew Harrer / Bloomberg / Getty Images

A federal judge ruled this week that Apple can’t push back the deadline to update its App Store policies, as previously ordered in the court’s decision on California’s Epic Games v. Apple lawsuit. Though Apple largely won that case when the judge declared that Apple was not acting as a monopolist (as Epic Games had alleged), the court sided with the Fortnite maker on the matter of Apple’s anti-steering policies regarding restrictions on in-app purchases.

The original ruling stated that Apple would no longer be allowed to prohibit developers from pointing to other means of payment besides Apple’s own payment systems. But Apple wanted that decision put on hold until its appeals case was decided — a delay that would have effectively pushed back the App Store changes by a matter of years.

The judge heard Apple’s requests for a stay on the injunction that was ordered, which would have pushed back the December 9 deadline which forces Apple to start allowing links to alternative payment options inside apps.

The question is now whether or not Apple will actually comply (in the way developers are imagining) and if so, how exactly it will interpret the ruling. In South Korea, Apple was ordered to do something similar but said it believed it was already in compliance due to how the law was written, leading to further discussions between it and regulators. Meanwhile, Google complied with the South Korean law but noted it still requires commissions for third-party payments, just at a reduced rate. While it’s a major step to see any of these app stores open up at all, these moves indicate that the language used to direct changes across the app store has to be precise, or else the companies will find a loophole.

In the meantime, Apple says it intends to ask the Ninth Circuit for a stay as it believes “no additional business changes should be required to take effect until all appeals in this case are resolved.”

Epic Games CEO Tim Sweeney pointed out the judge’s ruling was good for developers, not necessarily good for Epic itself, as Apple plans to block Fortnite from the App Store throughout the appeal process.

2022 Mobile Forecast

App Annie released its annual mobile forecast, this time predicting six major trends to keep your eyes on for the year ahead. Its key takeaways?

Weekly News

Platforms: Apple

Image Credits: Apple

Platforms: Google

E-commerce & Food Delivery

Image Credits: Instacart

Augmented Reality

Fintech

Social

Image Credits: Sensor Tower

Messaging

Streaming & Entertainment

Image Credits: Netflix

Image Credits: Amazon

Image Credits: YouTube

Gaming

Image Credits: Sensor Tower

Health & Fitness

Image Credits: Calm

Travel & Transportation

Productivity

Image Credits: Google

Utilities

Government & Policy

Security & Privacy

Funding and M&A

 Spotify announced its plans to acquire digital audiobook distributor Findaway, whose business connects creators with reseller partners like Apple, Google, Scribd, Audible, Nook, Rakuten Kobo, Chirp, Storytel (a Spotify partner), Overdrive, Audiobooks.com and dozens of other global brands. It also operates a collection of brands that connect publishers and authors with narrators. Spotify declined to share the financial terms of the deal, which is expected to close in the fourth quarter of 2021, subject to regulatory review and approval. The company said it will make more audiobooks available in its app starting next year.

Taipei-based instant booking app FunNow raised $15 million in Series B funding co-led by Perfect Hexagon Commodity & Investment Bank and Ascendo Ventures.

Seoul-based edtech company Mathpresso, the makers of the AI learning app QANDA, added an undisclosed investment from Google, which comes five months after the company’s $50 million Series C. More than 85% of QANDA’s 45 million registered users are outside of Korea, in Japan and Southeast Asia.

London-based Blink, a productivity app for frontline works, raised $20 million in Series A funding led by Next47, valuing the business at $100 million. The app has strong traction with metropolitan bus networks, where it’s used by 5,000 drivers who do things like check payslips, shifts and holiday and overtime pay, as well as read announcements and chat with others. The company is now planning to relocate to NYC.

Daily, a startup offering APIs that let developers add video and audio features to apps and websites, raised $40 million in Series B funding led by Renegade Partners. The round brought Daily’s total raise to date to $60 million.

Downloads

Snax

Image Credits: Snax

This fun, new streaming app combines gameplay with its short-form content. The Snax app offers original mini-movies where you play along — either by making choose-your-own-adventure choices for the characters, figuring out riddles, helping hunt for clues in murder mysteries or, soon, even playing games like chess or poker as part of the story. The videos are created by partnered writers and filmmakers, while Snax adds the interactive elements to make the films engaging. Users watch shorter clips then play the game or solve the puzzle before moving on. (Don’t worry, hints are available if you’re stumped!) The app is a free download but offers in-app subscriptions to stream all its series.

VeVe Collectibles

Image Credits: VeVe Collectibles

This digital collectibles app isn’t brand new (it launched this year), but it soared up the charts this week to break into the top of the App Store. The app allows users to collect and display limited-edition 3D sculptures of their favorites across pop culture, gaming, sports, film and TV, anime and animation. This includes collectibles from top brands like Batman, Adventure Time, Monster Hunter, NFL, DC Collectibles, Star Trek, Jurassic Park, Fast and the Furious, Back to the Future, Ultraman, Superman and others. This week, the app got a boost from the announcement that Disney was partnering with it for its Disney+ Day on November 12. The companies launched a series of digital collectible NFTs — “Golden Moments” — that were inspired by stories from Disney, Pixar, Marvel and Star Wars. In some markets, the purchase of a Golden Moments NFT also came with three months of Disney+. An ultra-rare collectible was also available on Disney+ day, which came with 12 free months.

Tweets

Michael Flarup is bringing his book about icon design to life, via a Kickstarter campaign. The book will feature hundreds of works of art from design teams worldwide.

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