Survival horror video game series Resident Evil has sold well over 45 million units since the first title came out back in 1996, on various platforms, for example the PlayStation 1, the Nintendo DS, or the iPhone. But there has never been a mobile social game in the series (“Biohazard” in Japan) – until this week. → Read More
Mobile gaming startup OpenFeint, has been acquired by Japanese mobile gaming company GREE for $104 million in cash plus additional capital for growth of the OpenFeint platform. OpenFeint and its team will remain with long-term incentives, including CEO and founder Jason Citron, says the company.
OpenFeint provides a comprehensive mobile social gaming platform for the iPhone and Android platforms. OpenFeint’s plug and play mobile social platform and application for smartphones includes a set of online game services such as leaderboards, virtual currencies and achievements running in a cloud-based Web environment. → Read More
We’ve all got iPhone mania in the Valley, never mind that Apple tracks our every move and won’t explain why or that AT&T users can’t actually make calls.
But in Asia– and much of the rest of the developing world– the anticipated mobile giant is Android. Android phones are just starting to hit Japan and China, and a flood of cheap new models are expected to come on the market within the next year. Expect a flood of new apps to follow that, particularly in China where venture capital is flowing like water.
The rise of Android is as close to a no-brainer prediction as you can make with always volatile and uncertain emerging markets. Combine the market size of countries like Japan, China, Indonesia and India with cheap, increasingly-sophisticated devices and a massive base of gamemakers and hackers and someone is going to make a lot of money. → Read More
Big news from Asia’s social games industry today: Japanese mobile social gaming juggernaut GREE and mig33, a mobile community that’s especially popular in Asia, have just announced [PDF] a cooperation with the potential to change the social gaming market in the region.
Under the agreement, mig33 adopts the “GREE platform for smartphone”, which means that smartphone games that have been created using the technical specifications of GREE’s Japanese platform can now be easily ported to mig33, and vice versa. → Read More
Bad news from Japan’s multi-billion dollar social gaming industry earlier this week: Tokyo-based mobile gaming heavyweight DeNA (current market cap: US$4.5 billion) was investigated on Wednesday by the Japan Fair Trade Commission (JFTC) over antitrust issues.
The allegation: DeNA, which recently paid US$400 million to acquire American smartphone game maker ngmoco, pressured Japanese mobile game developers to release titles exclusively on Mobage-town (its mobile social gaming community) – and to not provide games on rival GREE‘s mobile platform. → Read More
The tech IPO is not completely dead. Last Wednesday, Japan’s third largest social network GREE, launched in 2004 by the company of the same name, listed its IPO shares on the Tokyo Stock Exchange’s Mothers market for start-ups. GREE caused a sensation in this year’s lackluster Japanese IPO market with shares rising a whopping 52% from $37 to $56 on the first trading day.
The company now has a market capitalization of over $1.3 billion, which is even more than that of Mixi, Japan’s biggest social network that’s also listed (at around $970 million). The successful debut instantly made GREE the No. 4 player among Japan’s listed web companies. → Read More
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