Good Old Games is running a $4.99 sale on multiple Sierra titles including Space Quest and Kings Quest. The games come in packages of three and are compatible with Windows (sorry, Mac users, but here’s a consolation prize).
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It appears the iPad gamepad of our dreams has finally arrived. The 60beat is a full-sized gamepad designed for iOS devices and it connects to iPads and iPhones via the headphone jack. While there aren’t many games that support the technology (yet), the concept is fairly simple. The controller works by sending signals through the devices’ microphone jack. → Read More
Playdom’s Gardens of Time took the #1 spot of Facebook’s Most Popular Games of 2011 list. But wait, Zynga’s CityVille was ranked #3 despite peaking at over 100 million monthly active users and 21 million daily active users — far more than Gardens of Time’s peaks of 17 million MAU and 4 million DAU, or its current stats according to AppData. That’s because Facebook’s list was mostly based on Yes / No user surveys of whether they’d recommend the game, and hardly on active user count like it said
It’s almost as if Facebook used its cloudy methodology to keep Zynga from completely dominating the list, as the Mark Pincus machine currently owns all 5 Facebook games with the most DAU and still ended up with 4 of the top 10 spots on Facebook’s list. → Read More
LaunchNow.co is a new startup that turns building startups into a game. (Yes, we’re there now.) The idea is that players will pit their companies against each other in order to earn badges, achievements and a “Gamerscore” which is then published to their startup’s profile page. Oh, and here’s the crazy part: LaunchNow is meant to be used with real-life startups, not fake ones. → Read More
I took my six-year-old son Kasper to Microsoft’s Kinect For Kids event yesterday in hopes of better understanding Microsoft’s efforts at grabbing the younger demographic. While he’s already an avid weekend gamer, I wondered if Microsoft’s latest immersive play solutions would stir him in anyway. I discovered two things: that the Kinect for Kids initiative, as evidenced by the image above, is a sometimes sad but immersive playspace and that Microsoft has a very narrow age window into which they release most of their games.
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