May 21st, 2013

Unity Game Engine Goes Free For iOS, Android And BlackBerry 10 Developers

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The barrier to entry for the Unity game rendering engine for developers on iOS and Android has gotten lower, as use of Unity tech is now free on both mobile platforms. Unity CEO David Helgason announced the changed terms today during the Unite Nordic trade conference, according to Pocket Gamer’s Keith Andrew. The dropping of licensing fees for the engine’s basic tier means that features which once… → Read More

May 16th, 2013

NVIDIA’s Shield Mobile Gaming System Feels Like The Way Android Games Should Be Played

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NVIDIA brought its new Shield handheld gaming system to Google I/O this year and showed off a near-production device. The Shield made its debut at CES this year, surprising most since it’s a consumer handheld device from a company that generally makes internal components. But it has some neat tricks up its sleeve, including a Tegra 4 chipset, 2GB of RAM, a 5-inch 720p display and 16GB of internal… → Read More

May 16th, 2013

PSA: The Original Karateka Is Now Available For iOS And Android

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I remember waking up 6am, going downstairs, and firing up my Atari 800XL. The disk labeled Karateka inserted, the drive would grunt a few dozen times and the screen would flash. Suddenly, with barely any warning, the opening titles would appear and then the music would start – six notes to signal a game that was menacing in its simplicity. The story was simply told. Characters stood in darkened… → Read More

May 15th, 2013

Google Launches Play Games Services API For Android And iOS For Multiplayer Gaming, Saving Games In The Cloud

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At its I/O developer conference, Google just announced its new Play Games Services API, a new API that allows game developers to save game states and sync them between different machines. This service will be available for Android and iOS developers. The API will also include the usual achievements, leaderboards and multiplayer services that developers have come to expect from similar services. → Read More

May 14th, 2013

Angry Birds Maker Rovio Will Now Publish And Market Select Third-Party Games

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Rovio Entertainment, maker of the popular line of “Angry Birds” games, announced today that its expanding its business to include third-party titles, which it will publish, distribute and market to consumers. The new program is being called “Rovio Stars,” and makes available the company’s expertise as well as its marketing teams to other publishers. The first title to… → Read More

May 11th, 2013

Home Console Gaming May Suffer Death By A Thousand Cuts, Rather Than A Major Revolution

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The Ouya is making its way out to backers even now (though my shipping notification still hasn’t arrived. Grrr.) and judging by early impressions, it’s no silver bullet to take down behemoths like Sony and Microsoft. The $99, Android powered console still isn’t fully formed exactly, but it’s doubtful that between now and June 25 it’ll take on giant-killer proportions. Likewise the… → Read More

May 9th, 2013

After 10M Downloads, BlueStacks Takes On OUYA With Game Console And $6.99 All-You-Can-Play Service

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BlueStacks, the startup known for bringing Android apps to PCs and Macs, has been growing like a weed. Last week, the company announced that it had passed the 10 million user milestone, nearly half of which were added in the first quarter of this year. Today, hot on the heels of the news that OUYA has landed $15 million from Kleiner Perkins to bring its affordable, $99 Android-friendly gaming… → Read More

April 30th, 2013

Wii U Reportedly Hacked To Allow Users To Run Games From USB Devices

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The builders of Wii hacking devices, Wiikey, have announced that they’ve found a method to hack the Wii U to play content via USB media. The kit also claims to work on devices from any region and requires no soldering. → Read More

April 30th, 2013

Games Company Releases Version For Pirates That Forces Them To Fail Constantly, Irony Lost On Pirates

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This is a fascinating little blip that popped up this morning and bears a mention. Games company GreenHeart released an $8 game called Game Dev Tycoon. The creator, Patrick Klug, sold a few hundred copies and, as a special treat, released a torrent of the game with a special feature built-in: after hours of play, the little virtual game devs would get a sales report that said pirates were stealing… → Read More

April 29th, 2013

Stonehearth: A Sandbox Game With Town-Building, Massive Battles, And Cthulhu? Yes, Please

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Tom and Tony Cannon are former Silicon Valley programmers who, in 2011, turned to indie game making. They are launching a new game, called Stonehearth, that looks like a cross between Civilization, Minecraft, and Call of Cthulhu: Dark Corners of the Earth. → Read More

April 24th, 2013

Kids DIY Game Creation App TinyTap Heads To iPhone, Launches Its Own App Store

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TinyTap, a Tel Aviv-based platform that allows children to create their own mobile games and “playable” books, is now expanding from the iPad to the iPhone, as it also launches its own social marketplace for apps. Here, users can sell their TinyTap creations to others, or just share them for free. The move comes roughly six months after the company announced its half a million dollar seed round→ Read More

April 24th, 2013

Xbox To Reveal “A New Generation” Of Game Console May 21 At Microsoft’s Redmond Campus

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Microsoft has just sent out a round of invites to the press to attend a special event at its Redmond, Washington campus on May 21 at 10 AM PT. The event is associated with the hashtag #XboxReveal, and promises to show off a “new generation” of Xbox, so it’s safe to say we’ll get our first glimpse of Microsoft’s next-generation home gaming console at the event. → Read More

April 17th, 2013

Andreessen-Backed MinoMonsters Follows Rovio’s Lead, Signs Book Deal, Releases Trailer As It Plans Move Into TV, Film, Toys

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MinoMonsters launched in early 2011 on a mission to become the Pokémon of social games, allowing gamers to explore a world inhabited by bite-sized, furry monsters, taking them on quests and battling their friends. For this reason — and because founders Josh Buckley and Tyler Diaz were Y Combinator’s two youngest graduates at 18 and 17-years-old, respectively — the startup found some early buzz. → Read More

April 14th, 2013

Programmer Creates An AI To (Not Quite) Beat NES Games

Programmer and CMU PhD Tom Murphy created a function to “beat” NES games by watching the score. When the computer did things that raised the score it would learn how to reproduce them again in again, resulting, ultimately, in what amounts to a Super Mario Brothers-playing robot. The program, called a “technique for automating NES games,” can take on nearly every NES game but it doesn’t always win. → Read More

April 12th, 2013

Penguin Children’s Is Turning Plants vs. Zombies Into Books, E-Books

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Following last’s year expansion into merchandise including toys, underwear (!), and more, EA’s PopCap is now taking its popular “Plants vs. Zombies” title to the printed (and e-inked) page. Penguin Children’s has acquired the physical and e-book publishing rights to the game, in a three-year deal. → Read More

April 11th, 2013

With The Game D, Techdy Hopes To Fund And Build An Open-Source Game Controller Case For iPad Mini

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The iPad mini is a unique device in that it offers much more portability than the standard iPad, while still providing a much bigger screen than the iPhone for more enjoyable gaming. Techdy has recognized that as an opportunity to build a game controller specifically for Apple’s smaller tablet, which aims to turn it into a much more capable gaming rig. → Read More

April 10th, 2013

Oculus Rift Teardown Reveals The Secrets Of On-Your-Face 3D Gaming

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I always wanted but never got a Virtual Boy, but I’m glad I waited since the Oculus Rift looks like a much better goggle-based gaming platform. The gadget got the teardown treatment over at iFixit today, thanks to a developer edition secured by the site. The Rift was remarkably easy to pull apart, earning it a very high repairability score. Rare for an iFixit teardown, the Oculus Rift one also… → Read More

March 29th, 2013

Apple’s Long-Rumored Game Controller May Soon See The Light Of Day

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I’ve long believed that touchscreens leave a certain something to be desired when it comes to playing games, and if a new (and very curious) report holds true, Apple may feel the same way. According to PocketGamer.biz’s Jon Jordan, Apple has been meeting with developers on-site at this year’s Game Developers Conference in San Francisco to talk about a forthcoming Apple game controller. → Read More

March 28th, 2013

Well-Funded Gaming Startup Booyah Confirms Layoffs And New CEO Brian Morrisroe As It Shifts Focus To Tablets

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It looks like some changes are afoot at Booyah, the location-based gaming company best known as the maker of the MyTown franchise. MyTown and MyTown 2 attempted to evolve the location-based check-in model in gaming, allowing users not only check into locations within a city-building sim, but also scan and check into products in the real world. → Read More

March 27th, 2013

OUYA Could Become Emulation Destination With New Projects Covering Game Boy, Genesis, NeoGeo And More

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OUYA is coming soon (tomorrow is the planned ship date for the earliest Kickstarter backers), and recent reports of emulators of classic gaming consoles made for the Android device are generating some buzz. Today, emulator developer Robert Broglia, who’s responsible for some of the most popular Android emulators including Snes9x EX+, has revealed to OUYAForum that he’s working on emulators for… → Read More

March 27th, 2013

Pokki Game Network Launches At GDC, Bringing Traditional Download Channels To Web-Based Games

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Pokki, the web-to-desktop game conversion service from SweetLabs, has focused on web-based games and apps to the desktop, sort of like apps like Fluid do with site-specific browsers, but with a centralized marketplace and a number of tools to help make sure monetization tools like in-app purchases also translate as software moves from living in a social network like Facebook to being a standalone… → Read More

March 19th, 2013

iPhone App Contains Secret Game Boy Advance Emulator, Get It Before It’s Gone [Update: It's Gone]

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An iPhone app called Awesome Baby Names has a secret Game Boy Advance emulator built into it, as 9to5Mac has discovered. The emulator is easily unlocked via a simple sequence of taps (depicted below), but if you do want to unlock it you’d better get it quick because Apple is sure to pull this one quickly. → Read More

March 14th, 2013

SimCity Could Potentially Work Offline, Modder Shows With New Hack

SimCity is getting a lot of flack from players and consumers about its policy of requiring that they remain connected to EA’s servers to enjoy the game, even when playing in single-player mode. Maxis General Manager Lucy Bradshaw has indicated that SimCity actually requires the online connection, since it does a lot of important calculations on remote servers. But now a modder called UKAzzer has… → Read More

March 13th, 2013

Xi3 Says While Piston May Not Be An ‘Official’ Steam Box, It Could Be Better Than One

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The Xi3 Piston opened for pre-orders on Monday, and seemed to be the first of many Steam Box type devices powered by Valve’s online gaming store and service. But Valve quickly came out and said that despite their investment in Xi3, the company has no “official involvement” in the development of the Piston itself. Now Xi3 is firing back, admitting that while it received… → Read More

February 28th, 2013

OUYA Android Gaming Console To Start Shipping To Backers March 28

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OUYA, the Kickstarter-funded Android gaming console, has already shipped developer consoles, but had yet to specify an exact date when backers could expect their production devices. Today, the company announced that it will be shipping the first OUYA consoles out to backers beginning March 28, ahead of a June retail launch. → Read More

February 22nd, 2013

With $2M From Zynga Co-founder & More, Sokikom Wants To Use Social, MMO Gaming To Help Kids Learn Math

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Sokikom, a new startup that wants to help K-12 teachers motivate students to learn using games, is announcing today that it has raised $2 million in seed funding, half of which comes in the form of a grant from the Institute of Education Sciences (a research branch within the U.S. Department of Education) and the other half comes in the form of angel funding from former Intel Chairman and CEO Dr. → Read More

February 22nd, 2013

The Console Wars, Begun They Have: Microsoft May Announce New Xbox At April Event

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A number of solid reports, including a new domain name, XboxEvent.com registered to Microsoft, are pointing to an Xbox event in April. While most console reveals happen at E3, as evidenced by Sony’s mystery-filled conference, Microsoft will probably announce specs and some launch titles and leave the money shot for Los Angeles in June. → Read More

February 20th, 2013

Playnomics Raises $5M In Second Round To Help Mobile Game Makers Monetize

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Playnomics, a San Francisco-based startup that helps mobile game developers earn more from their existing players, just picked up another $5 million in funding from Vanedge Capital and existing investors including FirstMark Capital and XSeed Capital. Vanedge is a Vancouver-based fund co-created by a couple Electronic Arts veterans including former president of worldwide studios Paul Lee. The… → Read More

February 17th, 2013

There’s Already An Apple In The Games Industry: The Games Industry

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There’s a funny thing about the way proponents of Apple (I say this without denigration) cheerlead their champion as it enters (supposedly) the gaming world. In a lot of ways, there’s already an Apple in the games industry: it’s the games industry. Apple is filling the position in the games industry that Android fills in the mobile world. → Read More

February 14th, 2013

After 25 Titles & 5M+ Installs, Game Closure Goes Public, Open Source With Its HTML5 Game Development Kit

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Over the last year, it seems that we kept hearing that quality, legit HTML5 gaming was right around the corner. Well, here we are two months into 2013, and the market is still yet to see a single, widely adopted (or even slightly adopted) flagship HTML5 title. → Read More