Gaming

  • Vive VR Headset Full Consumer Launch Slips To Q1 2016

    Vive VR Headset Full Consumer Launch Slips To Q1 2016

    You wait years and years for virtual reality to become a thing, and then suddenly a truck load of VR headsets pile into the tech hype cycle almost at once (thanks Oculus). But if you’re a consumer wanting to get eyes into this next-gen VR hardware you’re likely still waiting to live the daydream. Read More

  • Rovio To Cut 260 Jobs As The Angry Birds Franchise Becomes Irrelevant

    Rovio To Cut 260 Jobs As The Angry Birds Franchise Becomes Irrelevant

    It looks like Angry Birds maker Rovio is having some troubles to pay the bills. The Finnish company is about to cut 260 jobs after reducing its workforce by 110 employees in October 2014. At the end of 2013, the company had 800 employees in total. Read More

  • Games After Gamergate Crunch Network

    Games After Gamergate

    Perhaps the greatest testimonial to those who endured Gamergate is not to remember it. To not talk about it all. So I won’t. However one aspect that I will talk about is what it did to game development. For many of us Gamergate destroyed our faith in video games as a medium, an art form and so on. But only temporarily. Read More

  • Fig Lets You Crowdfund Computer Games For Profit, Not Just Fun

    Fig Lets You Crowdfund Computer Games For Profit, Not Just Fun

    A conspiracy has been hatched by the world’s top Triple-A and indie developers to change the way computer games are financed. It’s called Fig. It’s a highly curated reward and equity crowdfunding funding platform just for games. Each month, Fig will debut one major studio title and one independent release, and already has campaigns lined up from lauded studios… Read More

  • This Natural Language Interface Aims To Let Anyone Make Animations Jump

    This Natural Language Interface Aims To Let Anyone Make Animations Jump

    UK-based animation tech and post-production effects studio iKinema has been demoing a natural language interface for controlling animations which CEO Alexandre Pechev reckons could prove its worth in a future of virtual and blended reality — assuming wearables like Magic Leap and Microsoft’s HoloLens make it big. Read More

  • Zynga Beats Expectations In Q2 With $200M In Revenue, Fails To Stem User Exodus

    Zynga Beats Expectations In Q2 With $200M In Revenue, Fails To Stem User Exodus

    Zynga today beat analyst expectations for revenue and earnings, but its user numbers continued to decline, sending the stock down about 1 percent in extended trading. Zynga’s daily active user numbers declined 23 percent year over year to 21 million, which were also down 15 percent quarter-over-quarter. Its monthly active users also fell 32 percent to 83 million, down 18 percent… Read More

  • How To Build A Smart Game Economy Crunch Network

    How To Build A Smart Game Economy

    With game developers’ main objective being to create a really good game with an optimal monetization mechanism to maximize revenue, there are quite a few aspects to planning and implementing one’s game economy. These may include planning the monetization strategy and in-game economic structure, applying an enticing value exchange and making your monetization options accessible… Read More

  • Samsung Pay Heads To Samsung’s Smart TVs

    Samsung Pay Heads To Samsung’s Smart TVs

    Last March Samsung announced Samsung Pay — a mobile payment offering which it hopes will go head to head with Apple Pay. The service has still not rolled out yet but Samsung is expanding its payment push to smart TVs, with the launch of Samsung Pay on TV — which it says will be coming to ‘select’ 2014 and 2015 Samsung smart TVs, initially in 32 countries. Read More

  • Chat App Line Invests In Mobile Games With New $20M Joint Venture

    Chat App Line Invests In Mobile Games With New $20M Joint Venture

    With revenue dropping this past quarter following a slump, Japan-based messaging firm Line is going back to what it knows best with a new $20 million joint venture to create mobile games. The company, which is owned by Korean Internet giant Naver, has partnered with Korean game development firm LongTu to create Hong Kong-based Lantu Games. The 50-50 venture (each side is putting in $10… Read More

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