posted 3 hours ago

Here’s The Epic Borderlands 2 Launch Trailer

Back during the heyday of CrunchGear (now known as TechCrunch/Gadgets), we couldn’t get enough of Borderlands. The game masterfully combined the game play of a FPS with the best elements of an RPG. In a scene full of Call of Duty clones Borderlands is completely novel. Gearbox just released the launch trailer for the second installment and it promises more of the same big gun, big monster madness. The game launches on September 18th. Hey Erick, I’m going to be sick that day, m’kay? → Read More

posted yesterday

Why Mobile Game Devs Should Port To Mac OS -Advice From Cut The Rope’s ZeptoLab

Cut The Rope Mac Os Logo

Last week, a Mountain Lion roared “Mac is the next big gaming platform.” Apple is bringing Game Center to Mac, it will support cross-platform iPhone vs. Mac play, and the Mac App Store will likely become more prominent. It’s time for mobile developers to decide if they’ll bring their games to Mac OS, and how they’ll port their controls and levels. Otherwise they risk having to claw their way up much more competitive charts.

Tomorrow, after 100 million downloads across platforms, ZeptoLab will release its hit Cut The Rope for Mac OS. After hooking me up with a pre-release download, the Moscow-based founders gave me the low down on the biggest challenges of porting to Mac OS, and why they think it’s critical that mobile developers don’t get left behind on the small screen. → Read More

Sponsored Ads

posted yesterday

EVE Online Saw $66M In Revenue Last Year, Mulls IPO

eve online

CCP Games, the makers of the massively multiplayer online role-playing game EVE Online, says the company brought in $66 million in revenue last year.

The game, a science fictional adventure set in a star cluster dominated by five major civilizations, first launched in 2003, and its subscriber base (currently about 400,000) has grown every year since launch. Revenue has been growing too, at a compound annual growth rate of 53 percent, bringing in total revenue of $300 million over the game’s lifetime. As for profits, CCP would only say that it has “very healthy margins” — a claim backed up by the fact that it has grown to more than 450 employees despite only raising $3 million in seed funding. → Read More

posted yesterday

LetsListen: Turntable.FM + Video Chat = Dance Party?

letslisten

There’s a feature war brewing in the synchronous listening space. Turntable.FM-competitor LetsListen today added video chat to its music locker web app so you can listen to a song at the same time as a friend, but also chat with them via text, audio, or video.

It’s a more intimate shared experience than just watching avatars dance around, but will video chat convince you to spend all day staring at your music player? → Read More

posted yesterday

Looking To Dominate Social Gaming In Emerging Markets, Peak Games Gobbles Up Another Studio

Peak Games logo

You may not know this, but Turkey has a fever. And the only prescription is more games. That’s right. Sifting through some of Pando Networks’ recent numbers on international gaming, we found that Turkey owns an increasing share of the global downloads of free-to-play games. Over the last year, the number of gamers in Turkey downloading free games climbed to over 5 million, a 534 percent increase since 2010 — and more than 14 percent of the country’s total population. → Read More

posted yesterday

OMGPOP Hits 1M Downloads For Draw Something App, “Locked Down” On Mobile Strategy

Draw.SOmething.Divorce

OMGPOP, the social game-maker formerly known as iminlikewithyou, says it has another mobile hit — its app Draw Something has been downloaded more than 1 million times in 10 days.

Draw Something is based on OMGPOP’s online game Draw My Thing. Described by CEO Dan Porter as a turn-based version of Pictionary, players are assigned things to draw, which can be simple (like a smile) or complicated (like a zombie), then their friends are supposed to guess what it is.

Players have already created more than 20 million drawings, Porter says. The game’s average load is now 50 drawings per second, and where the company took nine days to reach its first 10 million drawings, it’s now seeing 10 million new drawings every 24 hours. → Read More

posted yesterday

Zynga Loses Ad Chief Manny Anekal To Mobile Monetization Startup Kiip

Manny Anekal - New Kiip COO

Zynga’s Global Director of Brand Advertising Manny Anekal who led the company to a 233% increase in ad revenue this year is leaving to become COO of Kiip, which lets brands reward gamers with real world prizes. Anekal is a monetization rockstar who pioneered social game brand integrations, helping companies like McDonald’s offer FarmVille players in-game powerups.

But now he’s moving to Kiip’s greener pastures seeking a bigger impact with a startup that’s aiding developers and redefining brand advertising for the next big opportunity: mobile → Read More

February 17th, 2012

Review: The Playstation Vita, Sony’s Portable Powerhouse

scaledwm.IMG_5695

Like a line of hard-marching Lemmings (or a swarm of Patapons), Sony’s countless, niggling enemies would like nothing better than to distract and steal the company’s hard-won fan base. The Playstation has long been the gold standard in console gaming, despite the Xbox’s recent challenges to the throne. And Sony does a good job. Graphics are better, gameplay is or can be more immersive, and in the battle for RPG dominance the PS3′s library is peerless.

But now Sony is fighting against lots of great ways to waste your time. Stuck in a long line? Whip out the iPhone, RAZR, or Blackberry. Want to play something bigger and bolder? Pull out a tablet and rock a few hours of Civilization Revolution or Need For Speed. Want to watch a movie? Bring up Netflix on any device in the house save your kitchen blender. There’s not as much space for a dedicated gaming device out there as there used to be, and both Nintendo and Sony know it. → Read More

Sponsored Ads

February 16th, 2012

Linden Lab Acquires Game Studio LittleTextPeople To Build Beyond Second Life

Linden Lab Logo

Independent game studio LittleTextPeople made waves at GDC with its eponymous interactive fiction game. Now it’s been acquired by virtual world pioneer Linden Lab, who will use its team and tech to create standalone products outside of its sole game Second Life. LittleTextPeople says it brings a “simulator able to model social practices and individual personalities”. That means the new Linden Lab games could be have the “rich emotional dialogue of a novel, rather than a fight scene in an action movie”. → Read More

February 16th, 2012

Better Late Than Never: Hulu Plus Finally Arrives On The Wii

wiihulu

The folks over at Hulu originally promised Wii users would have access to their Hulu Plus streaming service by the end of 2011, but things didn’t exactly pan out the way they had hoped. Well, after a few extra months of waiting, the Nintendo-faithful are finally being rewarded for their patience: the Hulu Plus app can be downloaded from the Wii Shop Channel.

The app itself is free, but actually using it will cost users the standard $7.99/month. → Read More

February 16th, 2012

Code Hero Is A Game That Teaches You To Make Games

CodeHeroPrivateBetaFirstShot

“Shoot code here!” Don’t you wish all programming were that easy? You’re working on a huge PHP project for work and you need a dynamic table and all you do is whip out your code gun and shoot some into your IDE. Now you can, at least in a limited sense.

Code Hero is a Kickstarter project that teaches you to program games using Unity or Javascript. You can build games using ready-made building blocks and progress through increasingly difficult levels as you become a gaming master alongside your guide, a robotic Ada Lovelace. → Read More

February 14th, 2012

Zynga’s 2012 Outlook: Traffic, Paying Users, Bookings Are Headed Up

zynga-nasdaq

Zynga’s first earnings release today makes the social game developer’s business look notably stronger than it did when the company went public in December. Traffic, its paying user base, and its projected bookings are all headed into positive territory, whereas these numbers had been flat or falling towards the end of last year. → Read More

February 14th, 2012

Draw Your Way To Salvation In The Kinect-Powered Doodle Defense Game

doodledefense

I’ve played through my share of tower defense games in my day — and have gotten hopelessly addicted to a few of them — but none really approach Andy Wallace’s Doodle Defense when it comes to execution. You see, instead of dragging and dropping pre-made parts onto a field, players must defend against invaders by drawing their own towers and obstacles on a whiteboard. → Read More

February 14th, 2012

Investors See New Traffic, Hope For New Revenue Ahead Of Zynga’s First Earnings

Screen Shot 2012-02-14 at 10.27.51 AM

Three months after going public, Zynga is having its first quarterly earnings call this afternoon, and expectations are high.

Public investors had given the social gaming developer a cool reception the first couple months it was on the market, with shares staying below its relatively conservative $10 opening price. That has changed in the last several weeks. It started gaining ground around the time that online gambling began to look like a new revenue stream for the company. → Read More

February 13th, 2012

In-App Birdchases: Play Angry Birds On Facebook For Free, But Pay To Win

Angry Birds For Facebook

Angry Birds has just launched on Facebook, and developer Rovio is trying out a different business model that flocks together with other freemium games on the social network. Rather than make you pay $1 up front for a mobile download, there’s 4 new powerups that you can buy for cheap – just $1 for 20 uses.

By expanding its in-app purchases beyond the level-beating Mighty Eagle, Rovio could earn higher a higher average lifetime revenue per user for itself and Facebook rather than squeezing a single golden egg from players upon install. → Read More

February 13th, 2012

ThinkGeek’s 8-Bitty Gamepad Promises Fun Times And Blistered Thumbs

ecea_8_bitty_playing

The folks at ThinkGeek, bless their souls, have a knack for taking off-the-wall ideas and turning them into real products. After their tablet-friendly arcade cabinet made the leap from joke to reality last year, ThinkGeek has turned their attention to whipping up a retro gaming accessory for the on-the-go crowd, and the resulting 8-Bitty already looks like a winner.

Oh, and did I mention that it has fake wood-grain trim? Be still my heart! → Read More

February 12th, 2012

No Longer An Awkward Teenager? Gamification Grows Up

badges

Over the last year, you may have noticed that a once-niche trend not only crept into the mainstream, but is starting to really make a big splash. Gamification has become one of the hottest buzz words in the industry and is probably in the process of taking over a website or user experience near you.

For the uninitiated, gamification, said simply, is the use of game design techniques and mechanics to solve problems and engage audiences. Over the last year, even large companies and enterprises are starting to get in on the game, with Gartner saying that all CIOs should have gamification on their radar, and M2 research predicting that the gamification market will reach 2.8 billion in direct spending by 2016. → Read More

February 11th, 2012

Big Cuts at Airy Labs, Ex-Employees Blame Management

airy labs

Airy Labs, an educational gaming startup backed by Google Ventures and others, has eliminated the vast majority of its 20-person staff, leaving only a skeleton crew to keep the company going.

That’s what I’ve been told by former employees, and when you bring up the “team” page of the Airy Labs website, you now get a 404 error message. (There’s still a link from the jobs page.) When I contacted founder and CEO Andrew Hsu, he acknowledged that there have been cuts, saying, “We’re a young company and we tried some early experiments… some worked and some didn’t, so now we’re focusing a smaller team on the areas that worked.” → Read More

February 10th, 2012

Whale Hunting: Facebook Hooks 1st-Time Buyers With $5 Of Game Credits For $1

Free Facebook Credits

Only about 5% Facebook gamers pay to play freemium games. If Facebook could up this percentage, it and its third-party app developers could make a lot more money. That’s the idea behind a new promotion Facebook announced today where those who’ve never bought Facebook Credits virtual currency before will be offered $4 in free Credits when they buy $1. This gets users to set up their credit card and experience the rush of paying for an enhanced gaming experience. → Read More

February 10th, 2012

New Android App Lets You Flashback To The Arcades Of Yesteryear

cpsemu3

The arcade scene here in the United States is but a fraction of what it was back in its heyday, but that doesn’t mean that the love for those classic games has just evaporated. Capcom’s CPS2 arcade board has attained legend status in certain retro gaming circles because of its catalog of instant classics, and a developer named Cpasjuste has just given those games a new lease on life with a new CPS2 emulator for Android. → Read More

Sponsored Ads

Real-Time
Crunchbase

nScaled Inc — Received $7M in Series A funding from Almaz Capital and Doughty Hanson Technology Ventures
2.21.2012
Tugg — Company added to CrunchBase
2.22.2012
2.21.2012
LiteTouch — Acquired by Savant Systems.
2.21.2012
AVG Technologies — Went public with stock symbol NYSE:AVG.
2.2.2012
LiteTouch — Acquired by Savant Systems.
2.21.2012
Circle of Moms — Acquired by Sugar.
2.21.2012
Hyperpublic — Acquired by Groupon.
2.21.2012
ttMobiles — Acquired by Tangoe.
2.21.2012
Traffix Systems — Acquired by F5 Networks.
2.20.2012
nScaled Inc — Received $7M in Series A funding from Almaz Capital and Doughty Hanson Technology Ventures
2.21.2012
Collegium Pharmaceutical — Received $22.5M in Unattributed funding
2.15.2012
Wheelz — Received $13.7M in Series A funding from Zipcar and Fontinalis Partners
2.22.2012
Fanzy — Received $500k in Seed funding from Georges Chryssostallis, Gary Stiffelman, and Roland Swenson
2.22.2012
Jayride.com — Received $400k in Seed funding from Andrey Shirben
2.21.2012
2.21.2012
Almaz Capital — Invested in nScaled Inc.
2.21.2012
Zipcar — Invested in Wheelz.
2.22.2012
Fontinalis Partners — Invested in Wheelz.
2.22.2012
Gary Stiffelman — Invested in Fanzy.
2.22.2012
AVG Technologies — Went public with stock symbol NYSE:AVG.
2.2.2012
Brightcove — Went public with stock symbol NASDAQ:BCOV.
2.17.2012
Jive Software — Went public with stock symbol NASDAQ:JIVE.
2.3.2012
Tugg — Company added to CrunchBase
2.22.2012
Collegium Pharmaceutical — Company added to CrunchBase
2.22.2012
Jayride.com — Company added to CrunchBase
2.22.2012
Imperative Energy — Company added to CrunchBase
2.22.2012
Savant Systems — Company added to CrunchBase
2.22.2012
Reeli (iPhone App) — Product added to CrunchBase
2.21.2012
CrunchBase