SpatialOS

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If socializing within games is so popular, why hasn’t the multiverse arrived yet?

Thus far in this series we’ve outlined “multiverse” virtual worlds — a concept different from the metaverse — as the next stage of social media and what this future will look like. It begs the question though: if video games have been massively popular for many years, why hasn’t this shift to online virtual worlds…

6:12 am PST • February 28, 2020
If socializing within games is so popular, why hasn’t the multiverse arrived yet?

Video games have never been just games, but as developers grow their ambitions, thanks to evolving, powerful game development tools, the line between real life and simulation has been growing…

Experience the future of reality simulations at Disrupt SF 2017 with Unity and Improbable

Improbable, the London startup that has developed a platform for third parties to build vast virtual and simulated worlds, has landed a stratospheric round of funding to double down on…

Improbable grabs $502M led by Softbank at a $1B+ valuation for its virtual world Spatial OS

Improbable, the London startup backed by Andreessen Horowitz that has been developing a platform for third parties to build virtual and simulated worlds, is today launching the alpha of its first product, SpatialOS.…

Improbable teams with Google, opens SpatialOS alpha for virtual world development