gamification

PowerZ is a video game focused on education founded by Shadow founder

Meet PowerZ, a new French startup founded by Emmanuel Freund, the founder of popular cloud gaming service Shadow, as well as former Shadow employees. The company wants to develop a video game that is

Meditation app Meditopia secures $15M Series A co-led by Creandum and Highland

The COVID-19 pandemic continues to impact us in ways that stretch well beyond our physical health, and one side effect of that in the tech world has been a surge of attention for apps that address men

Unemployed Americans can get a free year of Headspace

Back in March, Headspace announced that it would offer free content to all COVID-19 front-line responders. Now the meditation app is expanding the offer to include all unemployed people in the U.S. Yo

Headspace appoints former Intuit exec CeCe Morken as president and COO

As it looks to continue along its path of developing clinically validated digital therapeutics for consumer and clinical mental health and wellness, Headspace has bulked up its executive team with the

Kaizo raises $3M for its AI-based tools to improve customer service support teams

CRM has for years been primarily a story of software to manage customer contacts, data to help agents do their jobs, and tools to manage incoming requests and outreach strategies. Now to add to that w

How Stack Overflow’s new CEO plans to kickstart enterprise growth

Stack Overflow has long been the Q&A site of choice for developers. But while that’s what most people know the company for, it has also built out a jobs site and Teams, its private Q&A s

Mental health startup eQuoo joins UK’s NHS app library, closes in on seed round

U.K.-based mental health startup eQuoo has become the only game in the U.K.’s National Health Service App Library and is set to shortly close its seed funding round. The app is an emotional fitness

Brainly raises $14 million for its Quora-for-kids education tech

It may not be as cool as Elon Musk building a rocket ship to Mars, but every day 100 million kids ages 12 to 18 are using Brainly to ask and answer homework questions. That simple service, at that mas

Virtual science lab startup Labster bags $10M to accelerate its ed tech play

Ed tech startup Labster whose software platform enables virtual simulations of laboratories for teaching life science to students, has closed a $10 million Series A round of funding led by early stag

Salesforce expands Trailhead training as it envisions a world of citizen developers

If every company is a software company, perhaps every line of business (LoB) employee should be a programmer. That would be appear to be the idea behind Salesforce’s massive TrailheaDX announce

Hate the games, not the players

Imagine that you are lead strategist for the Hillary Clinton or Donald Trump campaign (take your pick). Your job is to maximize voter turnout in November. You hypothesize that more people would vote i

Meeting cybersecurity challenges through gamification

When it comes to cybersecurity issues, we always seem to be dealing with either shortages or excess. With the dark shadow of bigger security incidents constantly looming on the horizon, both governmen

These Healthcare Apps Keep Us On Our Best Behavior

The key question that nearly everyone is asking is this: how can we reliably affect behavior change to increase the well-being of groups large and small, across America? The future of preventative car

Keep Your Apps Playful

Computer software and apps are our modern-day toys. Whether it’s a hot dating app or a system for planning molecules (a true story), interface designers must treat the process of creating a new app

Business Goals Platform BetterWorks Leaves Stealth With $15.5M Led By KPCB

BetterWorks, a new, cloud-based platform designed to help employees set and reach business goals — and the newest project from gamification pioneer Kris Duggan of Badgeville — is coming o

Why Does “Just Add Gameplay” Endure?

It's interesting to note how a naivety cycle still exists in the educational, social and other peripheral spheres of the games industry. There are a lot of willing believers in the potential of games

Y Combinator-Backed Ambition Offers A Fantasy Football-Style Approach To Motivating Sales Teams

Ambition says it's taking the process of tracking and motivating sales teams beyond white boards and gongs. The startup, which is part of the current class at incubator Y Combinator, launched its p

With $770K In Seed Funding, Playbasis Wants Businesses In Asia To Gamify

Playbasis, a Thailand-based gamification startup that helps companies engage with customers and employees through cool rewards and social games, has raised $770,000 in seed funding from Ardent Capital

As Badgeville Homes In On Gamification For Large Enterprises, It Launches A New Behavior Lab

Gamification -- the idea of adding gameplay elements into services to get people to interact more with them -- has been one of the more buzzy features in the last few years of social media services, b

Say Something Is An App For Singles To Get Better At Dating Small Talk. But First It Needs To Attract Women

Say Something is an app in the making that wants to inject some fun into online dating by letting you practice your small talk with real people before you actually go on any first dates -- thereby giv
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