Unity has done a 180 on a controversial new pricing scheme that users of its cross-platform game engine almost unanimously disparaged.
Finding a product-market fit isn’t always easy, but when you are the end-user experiencing a real pain point, the solution might be more obvious. That’s the case for newly funded Share Cre
Blockchain-based games have seen a surge in popularity, but playing them is getting expensive. Play-to-earn games like StepN require players to purchase an NFT before they can participate, while other
AccelByte, a platform that helps game creators build backend services and tools, has raised $60 million in Series B led by SoftBank Vision Fund 2, with participation from Sony Interactive Entertainmen
Netflix’s audience of over 209 million subscribers translates into a lot of free marketing impressions and low player acquisition costs, giving it an advantage over small studios and independent dev
The shift to games as economic platforms will be neither swift nor cinematic. But like all true change, it will be profound.
Protests across the U.S. over police violence and systemic racism against Black Americans have sparked gaming companies like Electronic Arts, Epic Games and Sony Interactive Entertainment/PlayStation
Google Cloud today announced the beta launch of Game Servers, a managed service that provides game developers with the usual backend services for running their games, including multi-player games, in
Snap is taking a leaf out of the Asian messaging app playbook as its social messaging service enters a new era. The company unveiled a series of new strategies that are aimed at breathing fresh life i
Facebook’s Instant Games are now open to all developers, Facebook announced this week in advance of the Game Developers Conference. First launched in 2016, the platform lets developers build mob
Ahead of GDC later this month, Amazon has confirmed an acquisition that speaks to its ambitions to do more in the area of gaming — and specifically through offering platform tools for the games
The rise and fall of Pokémon GO begs us to ask many questions regarding how to launch a game to position it for success. One specific question it raises is whether branded intellectual property is so
Microsoft today announced that it has acquired SyntaxTree, the France-based company behind UnityVS, a popular Visual Studio plugin for developers that use the cross-platform Unity framework to write t
Touchten, a Jakarta-based mobile games startup, announced today that it plans to add an online-to-offline (O2O) feature to its games, which it hopes will attract and engage users who don't use credit
China boasts the world's fastest growing market for mobile devices and, like in the rest of the world, games dominate the amount of time users spend in apps. The top publishers there already include o
The Menlo Park-based company formerly known as <a target="_blank" href="http://www.crunchbase.com/company/iswifter">iSwifter</a> has announced version 2.0 of its cloud gaming platform to offer more co
Beijing-based <a target="_blank" href="http://www.yodo1.com/">Yodo1</a>, a service that helps game developers enter the Chinese market, is today announcing it has closed $2 million in seed funding fro