November 24th, 2012

The Gameplay Is The Gameplay. Always.

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Most of the talk around games tends to focus on climate. It’s about finding the right customers, funding, platform, business model, partnerships, metric and discovery solutions, technology, route to market and so on. However every always says that the first rule of making games is to make sure that the game is fun. Without a fun game there’s no rule two. True, but what does “fun” mean? → Read More

June 8th, 2011

A Visit To The Indie Games Pavilion At E3

IndieGames supports indie game developers by showcasing them at various events and putting them in front of the big boys. The results? Cooler gameplay, exciting new titles, and lots of fun. Yesterday we played some of the coolest indie games we’ve ever seen including the Rogue-like Desktop Dungeons and Q.U.B.E., a game that is reminiscent of Portal but completely different. Take a look at both and… → Read More

May 15th, 2009

CrunchArcade indie game preview roundup

Checking a few indie game blogs, I ran across some excellent-looking games coming out soon for PSN and XBLA. These micropublishing platforms have been extremely good for the indie games community, which is thriving. It’s also good for us gamers: for instance, I just finished Zeno Clash and it was extremely refreshing. Check out these three awesome trailers. → Read More

February 18th, 2009

Get your PC Braid on! March 31st is the day

Perhaps the last year’s most consistently well-reviewed game, Braid has been stuck on the 360 for some time now. Now why should that be? Well, I guess they didn’t want a 90% piracy rate like World of Goo. Can’t blame ‘em. In any case, the platforming puzzler is coming to the PC at the end of March. You can pre-order it here.

Already played it? Here are some indie alternatives to spend your… → Read More

November 22nd, 2008

TIGdb: The Indie Games Database

If you’re bored and want something new to play today, but it’s not dark out yet so you can’t load up Left 4 Dead, consider checking out some excellent independently developed games (free and otherwise). Although World of Goo made headlines due to its high piracy rate, it’s only one of hundreds of great indie games that get released every year. TIGSource’s database of… → Read More

October 11th, 2008

Bytejacker and IndieCade: for your indie gaming needs

<div class="center" IndieCade is happening right now in Seattle, and if you’re into indie games and/or development, it’d be a really great thing to check out. Unfortunately I can’t make it, but it’s right over there in Bellevue so take a drive to the east side and see what the new generation of gamers has to offer. And if you’re like me and have to stay… → Read More

September 29th, 2008

What if Team Fortress 2 were an old-school 8-bit game? [Awesome alert]

Over at TIGSource they’ve been running a “Bootleg Demakes” competition that I’ve been following, in which developers are to take a modern game and “demake” it into something old-school and awesome, kind of the opposite of what developers tend to do today. Here’s one standout (and complete) entry, Gang Garrison 2 — obviously based on TF2, but… → Read More

May 15th, 2008

CrunchArcade: "And you will know us by the trail of living dead" edition

This week in CrunchArcade: OS Mechas, iPhone hot rods, co-op zombie blasting, Mike Tyson, and a baby pixelsaurus. Get your gaming news, previews, and freebies here in pellet form. → Read More

April 17th, 2008

CrunchArcade: Need for Creed Edition

This week on CrunchArcade, your weekly roundup of gaming news, commentary, and downloads: Assassin’s Creed on the PC, Aerosmith on consoles, achievements in TF2 and indie developer Cactus in a zip file. Read on, bold CrunchReader. → Read More