February 13th, 2013

Real Prizes To Draw Gamers In Indonesia

TouchTen logo

Indonesian game developer, TouchTen, has been signed up as Gimmie’s exclusive game distributor in its country. Gimmie is a start-up by former lead programmer at PopCap Games, Roy Liu, and David Ng, who led business development at ChinaCache. The company employs a model typically found in fun fairs, which offers real prizes as rewards for playing. After a recent pivot away from Silicon Valley… → Read More

August 16th, 2011

What iOS & Android Gamers Actually Spend Money On

inapppurchase

After analyzing a data set of over 57 million purchases across both the Android and iOS platforms, analytics firm Flurry discovered that mobile gamers appear to be spending the majority of their money on “consumable” virtual goods. That is, virtual goods that are depleted when used, like a a set of grenades in a war game, or a fertilizer that helps crops grow faster in a farming game.

Less… → Read More

February 21st, 2011

Apple Smacks Readability In The Face With Subscription Rules; All SaaS In Trouble

We’ve already been over (and over and over and over and over) Apple’s new iOS subscription rules. And the initial backlash has seemingly cooled down as everyone has moved on to the next hot topic of the hour. But it’s pretty clear that this issue is going to keep surfacing, because it really does screw a lot of developers. And sure enough, it’s already back today.

Readability, a service which… → Read More

November 23rd, 2009

Ringz: First (free) Android app with in-app purchase

Apple made it possible for iPhone developers to offer in-app purchase five weeks ago, an option Android devs currently don’t have. But now Shanghai-based mobile technology company Urbian found a work-around to enable in-app purchase, saying they’re the first developers that did. The app in question is Ringz, a puzzle game that’s available for free on the Android market (the iPhone version is in… → Read More