game design

  • What Games Are: The Unfulfilled Promise Of Videogames

    What Games Are: The Unfulfilled Promise Of Videogames

    Growing up in the age of computers and technology we can almost taste the promise of videogames. We don't just like to play videogames, we like to imagine what they might be and how they might influence society. We like to think of the 21st century as the "ludic" century. We're all in agreement that games are on the rise. Yet, frustratingly, we sense that they have stalled. Are we the problem? Read More

  • What Games Are: The Win Imperative

    What Games Are: The Win Imperative

    Many readers will be familiar with the idea that games and reward go together. Yet reward by itself isn't rewarding. The reason is that it's not the reward that's interesting, but rather what it signifies: satisfaction of a job well done, a stroke of luck, a problem solved, a situation overcome, an enemy defeated. In short, it's about winning. All games are played to win. Read More