e-sports

  • The importance of streaming to e-sports Crunch Network

    The importance of streaming to e-sports

    There are three key ingredients for a game or pastime to become a sport: playing, competing and viewing. The ability to play and compete are necessary steps in the transformation from game to sport. However, broadcasting and viewing are the crucial components to enable widespread adoption and popularity. Just as with offline sports, e-sports require these elements. Read More

  • The next big gold rush Crunch Network

    The next big gold rush

    As we look to the next evolution of our digital ecosystem, it seems certain that virtual goods will play a much larger role. From vanquishing new breeds of digital monsters to defining a modern asset class, virtual goods will enable new experiences and redefine traditional ones. Indeed, this new gold rush will create opportunities for the enterprising prospector and shovel-seller alike. Read More

  • With a bet on diversity, Blizzard reveals Overwatch’s queer character

    With a bet on diversity, Blizzard reveals Overwatch’s queer character

    After months of hinting, Blizzard finally revealed which member of Overwatch’s colorful cast of characters counts themselves part of the LGBTQ community. The much-anticipated reveal came in a seasonal digital comic centered around Tracer, the spritely Londoner with gravity-defying hair who proved to be an early fan favorite and the literal face of the game. The comic… Read More

  • Boom raises $3.5M to bring 3D live streaming to e-sports

    Boom raises $3.5M to bring 3D live streaming to e-sports

    It’s easy to forget when you’re not immersed in e-sports, but the audience represented in the competitive gaming space is massive (predicted to reach nearly 292 million this year). With so many available eyeballs, streamers aim to reflect their personalities in the most animated way possible to build loyal fans and a subscriber base that follows them across platforms. Boom… Read More

  • Tech companies and the global rise of e-sports Crunch Network

    Tech companies and the global rise of e-sports

    The latest sports phenomenon sweeping the globe wasn’t represented at the Olympic Games in Rio; it doesn’t require an intense physical training regimen or even traditional sports equipment. We’re talking about e-sports — competitive video gaming — and the opportunities for huge windfalls for players and advertisers are immense. But the real money up for grabs here… Read More

  • Casual games go pro as Doodle Jump announces plans for an e-sports league with Skillz

    Casual games go pro as Doodle Jump announces plans for an e-sports league with Skillz

    How about some mobile games news that isn’t about Pokemon Go? Lima Sky has committed to launching an e-sports league and new edition of their wildly popular Doodle Jump mobile game, according to the company’s Chief Operating Officer Matt Turetzky. Lima Sky, which was founded seven years ago, has amassed 200 million unique downloads for its Doodle Jump games across every platform. Read More

  • What this year’s M&A activity tells us about media and entertainment Crunch Network

    What this year’s M&A activity tells us about media and entertainment

    With Dalian Wanda Group’s $3.5 billion acquisition of Legendary Entertainment in January, this year’s media and entertainment M&A activity kicked off with a bang that hasn’t slowed down. Comcast’s $3.8 billion acquisition of DreamWorks Animation just three months later continued the trend of content consolidation and IP aggregation. The common denominator is access… Read More

  • Skillz is the biggest e-sports company gamers have never heard of

    Skillz is the biggest e-sports company gamers have never heard of

    The very mention of e-sports tends to conjure up titles like Bethesda’s Quake, the arena shooter, or Valve’s Dota 2 and Riot’s League of Legends, both arena battle games, which are played by professionals for piles of cash with prize pools in the millions of dollars. But a San Francisco startup called Skillz paid out 21% of last year’s e-sports prizes worldwide, and is… Read More

  • The wide world of e-sports Crunch Network

    The wide world of e-sports

    I played a lot of StarCraft II: Wings of Liberty online when it launched. And by that I mean a lot. I inevitably drifted into watching streams of other players competing in order to improve my game. Eventually I stopped playing as much, and even stopped following the e-sports scene. But since then, professional e-sports has become a global industry, with revenues in the hundreds of millions… Read More