This Week in Apps: Commission battles, Twitter NFTs and Epic’s appeal begins

Image Credits: Bryce Durbin / TechCrunch

Welcome back to This Week in Apps, the weekly TechCrunch series that recaps the latest in mobile OS news, mobile applications and the overall app economy.

The app industry continues to grow, with a record number of downloads and consumer spending across both the iOS and Google Play stores combined in 2021, according to the latest year-end reports. App Annie says global spending across iOS, Google Play and third-party Android app stores in China grew 19% in 2021 to reach $170 billion. Downloads of apps also grew by 5%, reaching 230 billion in 2021, and mobile ad spend grew 23% year-over-year to reach $295 billion.

In addition, consumers are spending more time in apps than ever before — even topping the time they spend watching TV, in some cases. The average American watches 3.1 hours of TV per day, for example, but in 2021, they spent 4.1 hours on their mobile device. And they’re not even the world’s heaviest mobile users. In markets like Brazil, Indonesia and South Korea, users surpassed five hours per day in mobile apps in 2021.

Apps aren’t just a way to pass idle hours, either. They can grow to become huge businesses. In 2021, 233 apps and games generated over $100 million in consumer spend, and 13 topped $1 billion in revenue, App Annie noted. This was up 20% from 2020, when 193 apps and games topped $100 million in annual consumer spend, and just eight apps topped $1 billion.

This Week in Apps offers a way to keep up with this fast-moving industry in one place with the latest from the world of apps, including news, updates, startup fundings, mergers and acquisitions, and suggestions about new apps and games to try, too.

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Top Stories

Epic Games kicks off its appeal

Both Epic Games and Apple appealed the original ruling of the lawsuit where Epic had sought to prove Apple was behaving in an anti-competitive manner by not allowing alternative payments or other means of distributing apps outside the App Store. Although Apple largely won that case, as the judge ruled it was not a monopolist, it was instructed to stop preventing app developers from adding links to third-party purchasing mechanisms — a decision it didn’t agree with, prompting its appeal. Apple was also given permission to hold off on the App Store changes until the appeal’s ruling, in another blow to Epic. Meanwhile, Epic appealed the case since it wanted another shot at making its arguments before the court.

This week, Epic Games filed its opening brief appealing the District Court’s decision in the Epic v. Apple case. In it, the company attempts to lay out why it thinks the District Court erred in its original decision, noting again how Apple reduces innovation, prevents alternative app stores from competing with its own, extracts “supracompetitive” commissions while making minimal investments in the App Store, and more. It also wants the appeals court to reconsider the market definitions for deciding the case. The lower court determined the case was about the “digital mobile game transactions” market, but Epic’s brief points out that Apple’s restrictions apply to both game and non-game developers alike. And it argues the court based its market definition on a misreading of Amex, by treating two separate transactions — consumers’ app downloads on the App Store and the in-app purchase itself — as a single transaction.

Epic’s Opening Brief by TechCrunch on Scribd

OK, we’ll just call it a “platform fee” then  

When the Netherlands’ regulator ordered Apple to allow dating apps on the App Store to be able to process third-party payments, it looked like it might be a small win for a more open ecosystem that would allow alternatives to Apple’s own payment systems and its commissions. But anyone celebrating this did so too soon. Apple has now clarified that while it will adhere to the letter of the law, by offering entitlements to the dating apps looking to process payments on their own, it won’t adhere to the spirit. Not only will the developers have to publish a separate binary for their app they want it distributed to the Netherlands App Store, they’ll still have to pay Apple a commission on those third-party payments. And yet developers won’t be able to take advantage of any platform advantages, like getting Apple to assist with refunds, payment history, subscription management or other issues related to the purchases — as those will now take place outside its App Store. So what’s the platform fee for? I guess access to users?

Wrote Apple on its developer documentation page: “Consistent with the ACM’s order, dating apps that are granted an entitlement to link out or use a third-party in-app payment provider will pay Apple a commission on transactions.” But Apple didn’t say how much that commission will be. Likely, Apple will take the course that Google did in South Korea, where it dropped the commission rate for external payments by a mere 4%.

Twitter gets into NFTs

Image Credits: Twitter

It’s official, Twitter has embraced NFTs. Users on Twitter’s iOS app who also subscribe to Twitter Blue will be the first to take advantage of a new feature that lets them authenticate with their crypto wallet to use an NFT as their profile pic on the service. The new NFT hexagon-shaped pics will help to differentiate the crypto-enthusiasts from the rest of Twitter.

To use the feature as a Twitter Blue subscriber, you’ll go to your profile to change your profile photo as you would normally. Here, you’ll be presented with the new option to choose an NFT instead. You then connect with your crypto wallet.

At launch, Coinbase Wallet, Rainbow, MetaMask, Ledger Live, Argent and Trust Wallet are supported. After authenticating, you’ll select the NFT you want to showcase. Twitter says that, currently, JPEG and PNG NFTs minted on the Ethereum (ERC-721 or ERC-1155 tokens) can be used as NFT Profile Pictures. In a later update, Twitter said it was looking into adding support for SVGs, but can’t render them right now.

It’s worth noting the Twitter Blue subscription service is not yet globally available, which will limit the adoption of NFT Profile Pictures to the early markets where the offering is now live — the U.S., Canada, Australia and New Zealand.

Not everyone is happy with the update, which is receiving mixed reactions. Some people are trolling the hexa-profiles, others are blocking people and some artists claim the feature has encouraged more people to steal their art and mint it as an NFT (which to be fair, could have happened before).

Weekly News

Platforms: Apple

Platforms: Google

Image Credits: Google

E-commerce/Food delivery

Image Credits: Apptopia

Fintech

Social

Image Credits: Instagram

Messaging

Image Credits: Meta

Streaming & Entertainment

Gaming

Image Credits: Netflix

Productivity/Utilities 

Health & Fitness

Government & Policy

Funding and M&A

Indonesia-based startup BukuKas, which has now rebranded as Lummo, raised $80 million in Series C funding led by Tiger Global and Sequoia Capital India. The company offers two apps, an e-commerce enabler solutions LummoShop (previously Tokko) and bookkeeping app BukuKas. The company has 300 employees and focuses on the SMB market.

African mobile games publisher Carry1st raised $20 million in Series A funding led by Andreessen Horowitz (a16z). The round marks a16z’s first investment in an African-headquartered company. The three-year-old startup has signed publishing deals for seven games from six studios, including Tilting Point, publisher of Nickelodeon’s SpongeBob: Krusty Cook-Off, which Carry1st launched in Africa. Other partners include CrazyLabs and Sweden’s Raketspel.

Indian startup INDmoney raised $75 million in Series D funding for its super finance app that aims to be a one-stop shop for investments and expenses. Tiger Global, Steadview Capital and Dragoneer co-led the round, valuing the startup at $600 million.

InFlow, a science-backed app to address ADHD symptoms using Cognitive Behavioral Therapy (CBT) raised $2.3 million in seed funding led by Hoxton Ventures. The app offers users short exercises and challenges aimed at helping them create healthy habits, and is being downloaded 15,000 times per month, the company said.

Istanbul-based Spyke Games, a mobile games startup, raised $55 million in a seed round from Griffin Gaming Partners, a VC focused on gaming startups. Spyke aims to combine casual gaming with multiplayer functionality and other social elements. Its first title, Royal Riches, is launching globally this month after a more limited release.

Istanbul-based Dream Games, the casual gaming developer behind top-grossing game Royal Match, raised $255 million in Series C funding led by Index Ventures. The round values the startup at $2.75 billion, up from $1 billion six months ago.

Appcues, a startup developing technology for better user onboarding across platforms, including mobile, raised $32.1 million in Series B funding. The company offers analytics and no-code tools to fix onboarding issues.

Public.com acquired HyperCharts, a data visualization platform that shows financial and biz metrics for publicly traded companies. Deal terms were not disclosed.

Big Health, the maker of cognitive-behavioral therapy apps Sleepio and Daylight, raised $75 million in Series C funding led by SoftBank Vision Fund 2 to launch six new digital mental health therapeutics by 2024. To date, the company has more than 10 million users and has raised just under $130 million from investors.

Global spam call blocking platform Truecaller acquired Israeli company CallHero, which had developed a digital assistant, SmartAgent, which helps its users verify and identify calls. Following the close of the $4.5 million deal (cash + stock), Truecaller will integrate CallHero’s technology into its own platform.

Western & Southern Financial Group acquired Fabric Technologies Inc. and its subsidiary, Fabric Insurance Agency LLC, a digital life insurance platform and mobile app that has over 60,000 families as customers, and has placed billions in life insurance coverage.

 

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