April 16th, 2010

Descent coming to WiiWare – prepare barf bags

Do you people remember how disorientating Descent was back when it first game out? I mean, we had Doom and Flight Simulator and all that, but spinning around in those little passages trying to laser a fool was a whole new thing. And a lot of people got dizzy, myself included. Well, now you can be nauseated all over again, as everybody’s favorite tunnel-shooter is coming to the Wii. → Read More

December 30th, 2009

WiiWare: Castlevania The Adventure ReBirth now available

Weird naming conventions aside (What, no colon? And what’s with the capital B?), Castlevania fans have another installment in the series to conquer. This one’s available as WiiWare for ten bucks. → Read More

November 3rd, 2009

Nintendo mulling WiiWare demos

Nintendo CEO Satoru Iwata said recently that his company would be testing out demo downloads of certain WiiWare titles this month. It’s unclear if this test program will only be for Wii owners in Japan or if those of us here in the U.S. would be able to participate as well. → Read More

October 26th, 2009

Excitebike: World Rally WiiWare trailer (you must watch this)

Skip to 1:00 mark and prepare to be amazed at the multiplayer Excitebike Wii port. Seriously, there are people out there that will buy a Wii just for this WiiWare game and the side-scrolling retro action. I might. Click through for the awesome trailer. → Read More

July 28th, 2009

La-Mulana comes to WiiWare; you're not worthy

The downloadable game libraries on current-gen consoles are making for a lot of “indie developer makes good” occasions. Cave Story, one of my favorite games ever, is coming to WiiWare after years of being PC-only freeware (recently ported to Mac). And now La-Mulana, also known as “the game so hard that I just gave up… twice” is coming as well. If you’re a fan of Metroid and Castlevania-type games, La Mulana is the holy grail. It’s unbelievably huge and totally uncompromising.

Kind of weird that it’s coming to Wii then, right? Zing! → Read More

April 20th, 2009

How does a WiiWare developer make money?

Have you wondered how a WiiWare developer makes money? Me either, but a friendly tip sent in by a developer to Kotaku reveals the magical number needed before they start seeing dough in their own pockets.

The numbers needed to turn a profit in NA is double that of Europe and also varies depending on how big the actual game is. Here is the breakdown according to Kotaku’s tipster: → Read More

March 25th, 2009

Reasonably live from Nintendo's GDC press conference: SDHC for WiiWare, Final Fantasy heads to Virtual Console

Hey! We’ve just received word from out team at the Game Developers Convention that WiiWare will now support launching games from SDHC cards. That’s as of the latest update, which is available for download today. And there’s more from the big Nintendo press conference! → Read More

March 10th, 2009

WiiWare remake brings old-school gaming hero "16 shot" back to the table

The gaming heroes of yesteryear are, unsurprisingly, getting on in age. Those pioneering masters of the joystick who pwned Tempest, Robotron 2084, and Raiden are not the fresh young joystick wagglers that terrified arcade owners in the 80s by playing for an hour on one quarter. Their power is diminished, but not so much that you could beat them at a game of R-Type — especially not Takahashi “16 shot” Meijin, whose unrivaled rapidity in button-tapping has made him something of a legend. → Read More

January 14th, 2009

Video: Getting your beat on, 8 bits at a time

Like your old school gaming blocky, and 8 bit? There’s a new game coming out for the Wii that’ll be just your thing then. Developer Aksys Games recently announced their new title, and no one noticed. Then they released a video of the gameplay. → Read More

October 2nd, 2008

CEATEC 2008: Fujisoft launches Japan-only VOD service for the Wii

→ Read More

September 22nd, 2008

Mega Man 9 is out for Wii!

In case you forgot, or haven’t read any of the other 50 million Mega Man 9 posts here at CG, I thought I’d remind you all that Mega Man 9 is out today for download on WiiWare, and will be out shortly on the other consoles. I’m feeling that same excitement I felt back in the day when something like StarFox would come out — probably because I’ve been looking for a new Mega Man game to kick my ass for a long time. And believe me, that’s exactly what this one is going to do. → Read More

August 5th, 2008

Mega Man 9 producer talks about challenges of making an 8-bit game in 2008

In this great interview with Hironobu Takeshita at Gamasutra, the producer of the hotly anticipated upcoming Mega Man 9, the hardships and fun bits of developing an 8-bit game in the modern era are discussed. It’s as clear from this conversation as from all the shots and details leaked before that the dev team is in love with the old games and interested in exceeding them in ways that weren’t possible back in the NES days. For instance, they’ve included the sprite flicker that happened when there were too many enemies on screen — but you can turn it off in options. And while the graphics are decidedly 8-bit, the game wouldn’t fit on an NES cartridge — it has assets and extras they wish they could have included back then. Basically, everything I see about this game makes me want to go out and buy a $200 Xbox 360. → Read More

July 23rd, 2008

Japanese Wii users get to download digital manga, Western users don't

→ Read More

July 17th, 2008

E3 2008: Mega Man 9 trailer – yes, it's awesome

Oh yeah, baby. I’m going to beat this mother in one sitting no matter what. I’m really glad they went back to about the Mega Man 2 era in terms of skills and enemies since that’s the era I rock. I’m going to play some Mega Man tonight with “Eye of the Tiger” on in the background to get ready for this. → Read More

June 30th, 2008

Mega Man 9 to be released on WiiWare, PSN, and XBLA

There we go. Was that so hard? Was it so hard to make a totally awesome Mega Man game and then release it on all three consoles at once? They are doing so many things so right here. 1. Cross-platform love like never before 2. Retro graphics like — before 3. The Blue Bomber 4. Robot dragons History will look kindly on Mega Man 9, which I’m hoping is going to be every bit as hard and filthy as Mega Man 2, one of my favorite games ever. [via Kotaku] → Read More

June 3rd, 2008

Games for the blind or visually impaired, designed on Nintendo’s Wii

→ Read More

May 23rd, 2008

Video: Beer Pong for the Wii

I love playing Beer Pong. It’s what I’ll be doing later tonight and all weekend once I get out of the city for the holiday weekend. Now, the blending of video games and drinking games is a tough act to pull off, but Frat Party Games may have done it with their upcoming WiiWare title. Like any other sport-related game on the Wii, I don’t see the mechanics being true to life, but then again how could they? It looks fun and entertaining, but the point of playing beer pong is to, well, get drunk, right? Are we going to start playing drinking games based on this drinking game that’s based on a drinking game? Lame. → Read More

April 10th, 2008

Homestar Runner, Strong Bad WiiWare games soon

Nice. I like it. If you’ve been aimlessly drifting about the world wide web for any substantial period of time, you’ve undoubtedly come across (and spent several hours on) Homestarrunner.com — a fantastical world made of wonderful Flash cartoons starring hilarious characters. In June, we’ll see the first of five episodic WiiWare games from the “Strong Bad’s Cool Game for Attractive People” collection. The games will be published by Telltale, Inc. of San Rafael, California in partnership with Videlectrix (some of you may have noticed that name on the Homestar site before, associated with the available mini-games). Firm release dates for each episode/game along with pricing “will be revealed in a future announcement,” according to the press release. Here’s more info… Strong Bad’s Cool Game for Attractive People is a story-driven series with a comic spin that’s undeniably Strong Bad. The player uncovers each episode’s comedic plot through character interaction, dialogue-based puzzles, and the use (and abuse) of inventory items. In addition, each episode will be crammed with time-wasters to keep players poking around in the world, including Strong Bad emails to check, prank phone calls to place, and mini-games styled after the arcade games on the Homestarrunner.com website. via Kotaku → Read More

March 25th, 2008

CrunchArcade: Dr. Mario WiiWare – I got a fever!

http://www.gemaga.com/game-videos/3493 And the only prescription is hundreds upon hundreds of duochromatic capsules. The wii-mote control scheme looks a little shady but like every other game on the Wii, I assume it will become second nature. Of course, classic mode looks classic. I know a few girls in LA who are going to flip their lids when they see this. Seriously — their lids. [via GoNintendo] → Read More

March 21st, 2008

'Defend Your Castle' to WiiWare May 12, new trailer

Here’s a trailer for Defend Your Castle, which will be one of the first WiiWare games available for download (not to be confused with the Virtual Console games). It was originally available as a Flash game but it’s taken on an overhauled look, 4-player multiplayer, and enhanced physics and particle effects. The developer, XGen Studios, says “Defend Your Castle has been re-created from the ground up to utilize the unique capabilities of the Nintendo Wii and Wii Remote,” so it’s not a port or a remake. It’ll be available on May 12 for 500 Wii points. Defend Your Castle [XGen Studios] via NWFB → Read More

Events

Crunchies Awards
January 31, 2012
Davies Symphony Hall
San Francisco CA
Learn MoreBuy Tickets

Real-Time
Crunchbase

GCI Com — Received £10M in Unattributed funding from Business Growth Fund
2.9.2012
GCI Com — Company added to CrunchBase
2.10.2012
Business Growth Fund — Invested in GCI Com.
2.9.2012
2.9.2012
Jive Software — Went public with stock symbol NASDAQ:JIVE.
2.3.2012
2.9.2012
LetsBuy.com — Acquired by Flipkart.
2.9.2012
Cocoafish — Acquired by Appcelerator.
2.9.2012
Taleo — Acquired by Oracle Corporation for $1.9B.
2.9.2012
Netvibes — Acquired by Dassault Systemes.
2.9.2012
GCI Com — Received £10M in Unattributed funding from Business Growth Fund
2.9.2012
Stripe — Received $18M in Unattributed funding from Sequoia Capital
2.9.2012
BoardProspects — Received $650k in Seed funding from Mike Verrochi
2.9.2012
Altheos — Received $12.5M in Series A funding from Bay City Capital, Novo A/S, and Canaan Partners
2.9.2012
Airstrip Technologies — Received Unattributed funding from Qualcomm
2.9.2012
Business Growth Fund — Invested in GCI Com.
2.9.2012
Sequoia Capital — Invested in Stripe.
2.9.2012
Mike Verrochi — Invested in BoardProspects.
2.9.2012
Novo A/S — Invested in Altheos.
2.9.2012
Bay City Capital — Invested in Altheos.
2.9.2012
Jive Software — Went public with stock symbol NASDAQ:JIVE.
2.3.2012
GCI Com — Company added to CrunchBase
2.10.2012
Lam Research — Company added to CrunchBase
2.10.2012
PointBridge Solutions — Company added to CrunchBase
2.10.2012
BoardProspects — Company added to CrunchBase
2.10.2012
ICT Asset Recovery — Company added to CrunchBase
2.9.2012
Architect — Product added to CrunchBase
2.8.2012
Proctor101 online proctoring — Product added to CrunchBase
2.8.2012
OLP Online proctoring services — Product added to CrunchBase
2.8.2012
Test development — Product added to CrunchBase
2.8.2012
Webassessor Test delivery — Product added to CrunchBase
2.8.2012
CrunchBase