Sometimes I feel like we of the tech community tend to get bogged down in the little stuff. Hardware specs, OS choices, rumor after endless rumor — it can be nice to just take a step back and stop sweating the small stuff.
For a bit of perspective, why not take a few minutes this fine Friday afternoon and explore the nearly 14 billion year history of the cosmos as we know it? There are plenty… → Read More
Have you had your share of augmented reality this month? Between CMU’s OmniTouch, Microsoft’s HoloDesk, and Metaio’s updated AR app, you could be forgiven. But trust me, you’ll want to watch this video of Microsoft Research prototypes using pico projectors and Kinect cameras.
One of the main limitations on touchscreen interfaces these days is that all you can do is poke at them. We do all kinds of things with our hands, but when it comes to screens, we just poke at them all day. UIs are doing all right, since our phone OSes still mimic mouse-based desktop OSes to some extent, but Microsoft is looking to ways to integrate more natural hand gestures incorporating more… → Read More
One of the issues people have with 3D displays, or more precisely, rather one of the issues people’s brains have with 3D displays, is that your eyes remain focused on the same plane (the screen) while the actual visual cues change and make you think you should be refocusing. It’s such a fundamental response that it can’t really be avoided, only accommodated. One project attempting to do this is… → Read More
This UnMouse pad being shown at the Microsoft Research Summit looks pretty freaking awesome. It’s a super-thin, pressure-sensitive little pad that can take just about as many inputs as you care to give it — and each input contains analog pressure info. Microsoft is working with NYU to put it out there; it’s apparently cheap to make and is almost certainly able to be made in many… → Read More