Virtual reality

VR chair startup raises funds, as pandemic boosts prospects for VR and gaming

Roto VR, startup which markets an interactive, ‘360 degree’ chair, has raised £1.5 million in a funding round led by Pembroke VCT. Others in the round include TVB Growth Fund, managed by

What does a pandemic say about the tech we’ve built?

There’s a joke* being reshared on chat apps that takes the form of a multiple-choice question — asking who’s the leading force in workplace digital transformation? The red-lined punc

With kids and adults staying at home, are virtual worlds ready for primetime?

We’ve been diligently following the development of virtual worlds, also known as the “metaverse,” on TechCrunch. Hanging out within the virtual worlds of games has become more popular in

Virtual reality scales back its real world presence

While few things may me feel more like social distancing than suiting up in a haptic feedback suit and strapping a computer to your face, location-based virtual reality startups have begun closing up

Where’s the Zoom of VR?

Remote collaboration tools like Zoom are gathering massive amounts of attention as people begin working from home en masse. But, as with most trends, virtual reality seems to be sitting out this boom.

Epic Games buys UK facial mapping startup Cubic Motion

Epic Games announced today that it’s buying Cubic Motion, a computer vision startup that’s been building out a platform for capturing more realistic facial animations with a complex camer

Los Angeles-based Talespin nabs $15 million for its extended reality-based workforce training tools

It turns out the virtual and augmented reality companies aren’t dead — as long as they focus on the enterprise. That’s what the Los Angeles-based extended reality technology develope

The companies that will shape the upcoming multiverse era of social media

Throughout this series on the rise of multiverse virtual worlds, I have outlined the collision of gaming and social media into a new multiverse era of social media within virtual worlds due to technol

Making money from games: The future of virtual economies

Fictional portrayals of virtual worlds such as “Ready Player One” and “The Matrix” typically portray the physical and virtual worlds as distinct realms siloed from each other.

Multiverse virtual worlds will be healthier for society than our current social networks

The basis of the classic James Bond film “Tomorrow Never Dies” is an evil media mogul who instigates war between the U.K. and China because it will be great for TV ratings. There’s been

What virtual worlds in the coming multiverse era will look like

Gaming and social media are on a collision course, the result of which will be mainstream popularity of virtual worlds primarily driven by user-generated content (UGC) and anchored in small groups and

Why social networks want even more gaming

Even if you don’t play games, you have spent years of your life in one or more virtual worlds. Social media platforms like Facebook, Twitter, Instagram and WeChat are lightweight versions of virtual

Gaming-focused investment firm Bitkraft closes in on at least $140 million for its second fund

Esports, video games and the innovations that enable them now occupy a central space in the cultural and commercial fabric of the tech world. For the investment firm Bitkraft Esports Ventures, the sur

Will Apple, Facebook or Microsoft be the future of augmented reality?

While startup insurgents make a huge difference, big platforms may exert disproportionate influence over the future of AR.

Spatial raises $14M more for a holographic 3D workspace app, a VR/AR version of Zoom or Hangouts

The worlds of virtual and augmented reality have yet to land on the applications and hardware to truly spark mass-market, consumer interest in the space, but in the meantime, a startup building mixed

Los Angeles’ AmazeVR raises more cash, heads to Incheon for first location-based VR installation

AmazeVR, the Los Angeles-based virtual reality entertainment distribution service, is taking its first steps into the world of location-based virtual reality experiences with an installation in Seoul&

Court rules Mike Rothenberg must fork over more than $31 million to settle SEC allegations

Mike Rothenberg, the once high-flying VC bent on bringing the party to Silicon Valley, must now pay a whopping $31.4 million to settle a California federal court ruling in favor of Security and Exchan

Compound’s Mike Dempsey on virtual influencers and AI characters

In films, TV shows and books — and even in video games where characters are designed to respond to user behavior — we don’t perceive characters as beings with whom we can establish two-way r

Snagging Pearson’s AR assets and $1 million in cash, GIGXR is ready for its close up

Meet GIGXR, the new owner of all the assets of Pearson Immersive Learning Group, a subsidiary of the education and media publishing giant, Pearson. Formed specifically to roll up Pearson’s virtu

The new new weird

Neo-Pentecostal gangs in Brazil, driving out other faiths at gunpoint. A mob of 100 lawyers attacking a hospital in Pakistan to revenge themselves on violent doctors there. Anti-vaxxers, neo-Nazis and
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