augmented reality

Review: 100,000 miles and one week with an iPad Pro

For the past eighteen months, the iPad Pro has been my only machine away from home, and until recently, I was away from home a lot, traveling domestically and internationally to event locations around

Can Apple keep the AR industry alive?

Augmented reality still has Apple’s enthusiasm behind it, but can that keep the whole industry afloat? On Wednesday, Apple debuted a new iPad Pro, the hallmark feature of which was a lidar time-

Where’s the Zoom of VR?

Remote collaboration tools like Zoom are gathering massive amounts of attention as people begin working from home en masse. But, as with most trends, virtual reality seems to be sitting out this boom.

Los Angeles-based Talespin nabs $15 million for its extended reality-based workforce training tools

It turns out the virtual and augmented reality companies aren’t dead — as long as they focus on the enterprise. That’s what the Los Angeles-based extended reality technology develope

The companies that will shape the upcoming multiverse era of social media

Throughout this series on the rise of multiverse virtual worlds, I have outlined the collision of gaming and social media into a new multiverse era of social media within virtual worlds due to technol

Making money from games: The future of virtual economies

Fictional portrayals of virtual worlds such as “Ready Player One” and “The Matrix” typically portray the physical and virtual worlds as distinct realms siloed from each other.

Multiverse virtual worlds will be healthier for society than our current social networks

The basis of the classic James Bond film “Tomorrow Never Dies” is an evil media mogul who instigates war between the U.K. and China because it will be great for TV ratings. There’s been

If socializing within games is so popular, why hasn’t the multiverse arrived yet?

Thus far in this series we’ve outlined “multiverse” virtual worlds — a concept different from the metaverse — as the next stage of social media and what this future will look lik

What virtual worlds in the coming multiverse era will look like

Gaming and social media are on a collision course, the result of which will be mainstream popularity of virtual worlds primarily driven by user-generated content (UGC) and anchored in small groups and

Why social networks want even more gaming

Even if you don’t play games, you have spent years of your life in one or more virtual worlds. Social media platforms like Facebook, Twitter, Instagram and WeChat are lightweight versions of virtual

Games already are social networks

Video games are only getting more popular. Roughly 2.5 billion people around the world played games last year, double the number of players in 2013. Gaming is a $149 billion industry, growing 7% year

A multiverse, not the metaverse

Following web forums, web platforms and mobile apps, we are entering a new stage of social media — the multiverse era — where the virtual worlds of games expand to become mainstream hubs for socia

Snap accelerator names its latest cohort

Yellow, the accelerator program launched by Snap in 2018, has selected ten companies to join its latest cohort. The new batch of startups coming from across the U.S. and international cities like Lond

Google’s Glass dreams live on with the arrival of enterprise hardware

Google Glass was ahead of its time. That’s not to say that the people who wore it out in public didn’t look like giant dorks, of course, but in hindsight it seems safe to say that the world just w

Spatial raises $14M more for a holographic 3D workspace app, a VR/AR version of Zoom or Hangouts

The worlds of virtual and augmented reality have yet to land on the applications and hardware to truly spark mass-market, consumer interest in the space, but in the meantime, a startup building mixed

The sorry state of AR startups in 2019

Even when Apple telegraphs its hardware strategy, it’s proving to be nearly impossible for startups to beat them. The company’s executives have been motioning interest in following their r

Snagging Pearson’s AR assets and $1 million in cash, GIGXR is ready for its close up

Meet GIGXR, the new owner of all the assets of Pearson Immersive Learning Group, a subsidiary of the education and media publishing giant, Pearson. Formed specifically to roll up Pearson’s virtu

North ending production of current Focals smart glasses to focus on Focals 2.0

Smart glasses maker North announced today that it will be ending production of its first-generation Focals glasses, which it brought to market for consumers last year. The company says it will instead

VR/AR startup valuations reach $45 billion (on paper)

Despite early-stage virtual reality market and augmented reality market valuations softening in a transitional period, total global AR/VR startup valuations are now at $45 billion globally — include

Microsoft introduces Windows 10X for dual-screen devices

At its annual Surface hardware event in New York, Microsoft today announced the expected set of updates to its existing hardware lineup. The biggest surprise, though, was surely the announcement of th
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