Valve Expects Virtual Reality To Be Awesome Within 2 Years

Virtual Reality is coming. As in, actual, good, user-friendly virtual reality. The stuff sci-fi has promised us for decades.

Don’t take my word for it. Valve — easily one of the most revered and admired companies in gaming — has gone deep on virtual reality R&D, and they believe that amazing, consumer-friendly virtual reality is but a couple of years away.

If you’re looking for an excellent weekend read, check out this slide-by-slide transcript of a Steam Developer Day talk given by Valve’s own Michael Abrash. Abrash, an industry vet with code in everything from Windows to Quake, now works for Valve (after Valve’s Gabe Newell spent years convincing him to join) on their Virtual Reality research team.

No time to read the whole thing? You should still find time — it’s really a great read into the mindset of people who are aiming to change the face of gaming. But if you can’t, Here are but a few of the most interesting bits gleaned from the presentation:

Valve’s prototype virtual reality headset

If you’ve been paying attention, Valve is by no means the only industry pillar that’s already all aboard the Virtual Reality train. Industry legend John Carmack (as in, the creator of Doom), quit his gig at the company he founded (iD) to be the CTO at Oculus.

Having already spent a fair amount of time with the Oculus Rift, I’m already quite convinced that it’s amazing. It’ll only go truly “huge” once the technology starts playing friendly with consoles – but as Abrash notes, the PC is the best platform in these early days as it’s better for prototyping and rapid development.

Check out a video of our own Anthony Ha taking a spin with the latest-and-greatest Rift prototype below:

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