Fly Or Die: Temple Run 2

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Temple Run was one of the biggest games of 2012, so it only makes sense that the guys from Imangi Studios would create a sequel.

Since launching on January 17, the app has seen some solid success, with over 6 million downloads on opening day alone. This could be thanks in part to the new Temple Run course, which includes ropes, train cars, curves, stairs and hills. However, Temple Run 2 still keeps the same familiar gameplay we’ve come to know and love.

Suffice it to say, with 6 million downloads under its belt in the first 24 hours, it’s hard to give this game a die. Still, will it keep the attention of millions of users for more than a month or so?

That’s the question we aim to answer.

For me, Temple Run 2’s new power-ups make it much more attractive. Progression from level to level was kind of unclear in the first iteration of the game, but with the sequel I know exactly what I need to do to move on. This makes me much more likely to continue playing.

For John, however, “being chased by a monkey while running through a thing isn’t [his] thing.” The rationale is that the game isn’t complex enough, nor is it dynamic enough, to keep John’s attention for more than a couple of days.

Time will tell if Temple Run 2 becomes the stuff of the past or if Imangi needs to get ready to build a third generation of the hit mobile game.

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