• December 14th, 2011

    Facebook’s Leftovers? Social Network Tagged Acquires hi5

    tagged

    Social networking service Tagged, Inc. announced it has acquired the social game network hi5 today, doubling Tagged’s monthly active users to 20 million. The combination will also increase the total number of registered users to 330 million, up from 100 million.

    According to The WSJ’s report, the deal’s terms were not disclosed, but include the hi5 website and user base. → Read More

    September 19th, 2011

    Hi5 Confirms “Significant” Layoffs, Wraps Them In Mumbo Jumbo Speak

    hi5_new%20logo_orange

    Earlier today, we heard social network Hi5 was laying off a large number of their remaining employees. When we pinged them about this, we expected the usual “no comment” or simply no response. Instead, here’s what we got from President/CTO Alex St. John:

    In support of our market strategy to launch next generation social gaming platform by early next year, our operations team migrated the site infrastructure to the Windows Server OS. This enabled us to consolidate servers, reduce data center costs and increase site performance (We achieved a nearly 12:1 reduction in server and database requirements). We have also been building the next generation site in a new architecture, .NET framework, and have moved away from Open Source and Java technology. As we have recently turned the corner on our technology migration efforts we have been able to significantly reduce the number of positions required to support the older hi5 site and are in the process of re-organizing the company to focus entirely on the development and deployment of our next generation social play site.

    Did you catch that in there? → Read More

    September 17th, 2010

    Social Gaming Market Reaches Its Final Stage…and It’s Not Looking Pretty

    Editor’s Note: This is a guest post written by Alex St. John, President and CTO of hi5, on the state of the social gaming market.

    When Facebook recognized that early social media games were getting a free ride on their network, they shut down the free viral channels these games relied on for audience, started charging market prices for advertising, and demanded a cut of all commerce transactions (see “Facebook Credits”). This changed the economics of social games dramatically. Reaching a large audience easily and for free ceased to be a benefit of developing social media games. In the downloadable casual game business, game developers get a 25%-35% share of the revenue their games generate online when published via channels other than their own. With Facebook charging a 30% premium for Credits and taking an additional cut on advertising, it’s likely that the cost of marketing a social media game is converging on what it costs in the mature downloadable casual game business. → Read More

    July 13th, 2010

    Gaming-Focused Social Network hi5 Raises $14 Million

    hi5, a gaming-focused social network that most people forgot about long ago, has just closed a new round of funding of over $14 million led by Crosslink Capital. This brings the social network’s funding to over $34 million. This round appears to also include the $3 million in debt funding raised from Mohr Davidow in April.

    The new funding will be used for hi5′s continued expansion into social gaming and virtual goods. Hi5, which has been actively remodeling its site to cater to the gaming industry, just bought gaming startup Big Six. Last fall, the social network launched a totally revamped site that places a much stronger emphasis on games and virtual currency, along with a new avatar system. → Read More

    April 1st, 2010

    Social Network hi5 Raises $3 Million In Debt From Mohr Davidow

    hi5, an also ran social network that most people forgot about long ago, has raised $3 million convertible note from existing investor Mohr Davidow. We’ve confirmed the funding, which was raised a year ago, with the company. This brings the social network’s funding up to $38 million.

    Hi5, which has been actively remodeling its site to cater to the gaming industry, says this funding is part of a larger Series B round. Another undisclosed investor will be leading the round. The company just bought gaming startup Big Six. Last fall, the social network launched a totally revamped site that places a much stronger emphasis on games and virtual currency, along with a new avatar system. → Read More

    March 10th, 2010

    hi5 CTO: Zynga Is Mediocre. It Isn't Social, It Just Discovered An Opening For Spam

    Today during a panel on disruptive game platforms at GDC’s GamesBeat, a panel of gaming execs took the stage to talk about the current situation in gaming. The standout speaker so far has been hi5 President and CTO Alex St. John, who has not pulled any punches in his criticisms of Facebook and other companies. Moments ago, he just attacked Zynga, calling its games mediocre and saying that its success stemmed from spamming users.

    Here’s what he said (paraphrased): “Zynga makes mediocre games. What Zynga discovered is that Facebook had left an opening for spam. They acquired a lot of audience from a security loophole that Facebook has since closed. And they aren’t social. Their only social game is Poker — it’s the only one that you can chat in. All subsquent games are turn based and spread over days.” → Read More

    February 24th, 2010

    hi5 Acquires Social Gaming Company Big Six

    hi5, one of the world’s most popular social networks, has been actively remodeling its site to cater to the gaming industry. Last fall, the social network launched a totally revamped site that places a much stronger emphasis on games and virtual currency, along with a new avatar system. Today, the company is furthering this strategy with the acquisition of social gaming developer Big Six. The terms of the deal were not disclosed. See the full release below.

    Big Six’s founders, Kevin Gliner, Monty Kerr and Chad Hansing, will join the hi5 management team. Hi5 says the deal will boost the social networks efforts in developing in commerce platforms and payment processing offerings. Right now, gaming is a central part of hi5′s strategy for growth so it makes sens for the social network to acquire innovative technologies and talent. The games section of hi5′s site accounts for around 1/3 of the site’s traffic, and direct user payments through the game already account for 15% of hi5’s revenue. → Read More

    December 21st, 2009

    World Map Of Social Networks Shows Rise Of Facebook

    Italian writer, blogger and photographer Vincenzo Cosenza has for the second time put together a visualization that shows the most popular social networks around the world on a map, based on the most recent traffic data (December 2009) as measured by Alexa & Google Trends for Websites.

    The first one, which we featured in June 2009, already painted a picture of Facebook taking over the world from the West, but the second one shows its relentless colonization even more clearly. → Read More

    October 12th, 2009

    Meet The New hi5: It's Game Time

    If there’s been one shining star on social network applications platforms, it’s been casual gaming: Zynga is rumored to be making an absolute killing with their games, and Mochi Media’s unified Flash payment platform has shown some very impressive early results. Now hi5, one of the world’s most popular social networks, is looking to capitalize on the trend. On Wednesday, the social network will be launching a totally revamped site that places a much stronger emphasis on games and virtual currency, along with a new avatar system. The site won’t go live for everyone for a few days, but you can check it out now at http://new.hi5.com.

    The new hi5 still retains many of the same key features you’ll find on any social network — your profile consists of a photo or avatar, you can browse through your friends, and so on. But there’s clearly a much bigger emphasis on the site’s games and virtual currency (called ‘Coins’) than there was in the past. → Read More

    August 6th, 2009

    OLX And hi5 Join Forces For International Expansion Plans

    OLX and hi5, both challengers to dominating juggernauts in their respective fields (online classifieds and social networking), have teamed up to expose each others’ admittedly vast but geographically spread audience to one another. OLX says it currently boasts 70 million unique visitors each month across 90 countries, largely thanks to existing partnerships with services that have historically seen most of their growth in Latin-America and Asia (Friendster, MySpace Lat-Am, Fotolog etc.), while hi5 claims 60 million monthly unique visitors from 200 countries.

    Even with a reasonable amount of overlap accounted for, these are significant numbers, albeit in countries where potential advertising income is generally much lower than it is in the U.S. and Europe. OLX (a competitor to Craigslist in the United States) and hi5 (a competitor to the likes of Facebook and MySpace on a global level) claim the fresh partnership serves to consolidate both companies’ hold on the Latin American market, while making way for accelerated growth in the rest of the world. → Read More

    June 7th, 2009

    A Map Of Social (Network) Dominance

    Even on the Web, world dominance must be achieved one country at a time. While Facebook has long been the largest social network in the world, and should soon pass MySpace in the U.S., it is not the largest social network in every country. The map above created by Vincenzo Cosenza resembles more a game of Risk, with Facebook sweeping across the globe from the West.

    Using Alexa and Google Trend data, Cosenza color-coded the map based on which social network is the most popular in each country. All of the light green countries belong to Facebook. But there are still pockets of resistance in Russia (where V Kontakte rules), China (QQ), Brazil and India (Orkut), Central America, Peru, Mongolia, and Thailand (hi5), South Korea (Cyworld), Japan (Mixi), the Middle East (Maktoob), and the Philippines (Friendster). → Read More

    June 4th, 2009

    Modeling The True Value Of Social Networks: 2009 Edition

    A year ago we modeled out the true value of various social networks based on the idea that users in high-value online advertising markets like Japan, the UK and the U.S. were worth more (financially speaking) than those in lower value online advertising markets. Facebook had recently become the largest worldwide social network in terms of users, but based on our model MySpace was still by far the most valuable social network.

    We’ve now remodeled social network valuations based on current user numbers and Facebook’s most recent $10 billion valuation. The results are dramatically different.

    Based on the original year-old model, if Facebook was worth $15 billion (their then-current valuation), MySpace, with far more U.S. users, was worth nearly $20 billion:

    Our model takes Comscore data for available countries and regions. We’ve graphed each of 26 well known social networks with the data we have been able to collect. We’ve then calculated the average advertising spend (estimated by PriceWaterhouseCoopers in a recent report) for each person online in each of those countries. For example, in the U.S., the total 2008 estimated Internet advertising spend is $25.2 billion. We’ve divided that by the number of people online in the U.S. according to Comscore (191 million), to get an average Internet spend per person of $132. View the raw data and calculations here.

    The U.S., by the way, is only the 4th most valuable market per Internet user, trailing The UK ($213), Australia ($148) and Denmark ($144).

    → Read More

    May 5th, 2009

    hi5 Adds Chat, With A Social Twist

    Social network hi5 is launching a messaging service, hi5 IM, adding real-time interaction for users. hi5 IM, which is similar to Facebook Chat, Facebook’s instant messaging feature, shows users which friends within their network are online and runs directly in any hi5 user’s browser. Users can send messages, change their status, write updates, post profile comments, and share photos through hi5 IM.

    hi5 IM also enables users to share and express their emotions through animated hi5 “star” emoticons. The star, derived from the hi5 logo, represents a variety of virtual gestures and emotions, such as sad, happy, laughing, crying, playing dead, angry and shy. Most recently, the self-dubbed “world’s leading social entertainment web site,” got a new CEO, Bill Gossman, formerly the CEO of the online advertising service Audience Science. Last month, the social network hi5 cut a large percentage of its staff following a new round of funding that didn’t materialize. → Read More

    April 14th, 2009

    In Quest For Real Revenue From Virtual Goods, hi5 Teams Up With PlaySpan

    San Francisco-based hi5, which operates the third largest social networking service in the world, is announcing a partnership with PlaySpan today in an effort to get more revenue out of its 60+ million members strong userbase. PlaySpan, famously founded by a 5th grader two years ago, will henceforth be powering micropayments for virtual goods and premium content sold on the social network.

    Two of PlaySpan’s payment solutions will be used, getting the most out of the variety of payment methods used across the globe, which is essential for hi5 since the large majority of its users are located outside the U.S (about 40% speaks Spanish, for example). The company’s subsidiary PayByCash is able to support approximately 80 payment methods in 180 countries and boasts an extremely low fraud rate, and the addition of hi5 to its customer reference list further validates the alternative micro-payment platform. → Read More

    March 9th, 2009

    Paymo Strikes Deal With hi5 To Use Mobile Payments For Virtual Goods

    Global mobile payments network Paymo and social network hi5 have partnered to let members in 24 countries use their mobile phones to purchase hi5 Coins, hi5’s virtual currency. Countries where Paymo will be made available to hi5 users include the U.S., Canada, France, Hong Kong, Thailand, Russia and Colombia.

    Paymo’s mobile payment system doesn’t require users to have a credit card or bank account. Users enter their cell phone number on the site, reply to a Paymo text message and then all virtual charges on hi5 are automatically charged to the user’s monthly cell phone bill. It’s pretty easy and similar to UK mobile payments service, Zong. Paymo says that over 75 percent of the online community worldwide does not have a credit card but 3 billion consumers own a mobile phone. With that in mind, the company is hoping their system, which avoids credit cards or bank accounts, will take off. → Read More

    February 8th, 2009

    ShopIt Acquires Triana Global, Launches Ad Network For Social Networks

    ShopIt, a social commerce platform that enables people to set up an online store and sell goods through a variety of social networking services, has finished integrating its recently acquired Triana Global publisher network and relaunching it as ShopIt Media, another social advertising platform.

    Like many others, Triana Global claims to have been one of the first ad networks that started focussing on monetizing facebook applications after the social networking service started opening up for outside developers with the launch of Facebook Platform back in May 2007. Its biggest competitors are Adknowledge (which recently picked up both Cubics and Lookery Ads), Social Media, Offerpal Media and Appssavvy. → Read More

    February 5th, 2009

    Social Playtime: hi5 Adds Casual Gaming Section

    That other social network boasting tens of millions of members worldwide, hi5, is launching hi5 Games today, adding casual games like sports, arcade, strategy and cards to its roster of social entertainment initiatives catered to some 60 million unique monthly users.

    The social networking service says hi5 Games will become an important part of its monetization strategy, with the help of their recently launched virtual currency that allows members to buy virtual gifts using real money in a digital form (still with us?). Users will eventually be able to utilize the virtual currency, called hi5 Coins, for direct transactions such as premium content, advanced gaming features and status upgrades. Hi5 is also experimenting with “new and immersive” advertising options on hi5 Games, which it says will allow brands to better engage their target audience. → Read More

    December 31st, 2008

    Top Social Media Sites of 2008 (Facebook Still Rising)

    What were the top social media sites of 2008? ComScore came out with its worldwide traffic stats for November a few days ago (so these don’t include December). They are a mix of social networks and blogging platforms. Blogger, the orange line in the chart above, still rules the roost with an estimated 222 million unique worldwide visitors in November (up 44 percent from November, 2007). Facebook, the blue line, is on pace to pass it soon with 200 million unique visitors (up 116 percent). (Note, though, that this is more than the 140 million active users Facebook itself reports—go figure). MySpace is pretty steady at 126 million uniques. Wordpress is a close fourth and gaining with 114 million (up 68 percent). And Windows Live Spaces is down 22 percent to 87 million uniques.

    ComScore keeps a list of what it calls “social networking” sites, but these include blogging platforms and other social media sites as well. While the audience for blogs is still showing healthy growth overall, Facebook stands out as the social gorilla taking share from not only other social networks but blogs and other social media as well. Below are the top 20 sites on comScore’s social networking list. → Read More

    December 10th, 2008

    Hi5 Hopes To Make Real Coin With Virtual Gifts

    Social networks need to find a way to make money fast. Online advertising never really worked well on social networks in the first place, and with online advertising feeling the same pressure as everything else in the economy, new sources of revenue must be found. Internationally-oriented social network hi5 is turning to virtual gifts, which can be bought with virtual coins that members buy with real money. Members can buy virtual gifts for about a dollar each and send them through hi5 to their friends (both real and virtual).

    True to its international reach, hi5 is taking a multi-culti approach to virtual gifts. They include a Mexican Rosca cake, a dreidel, and a steamed pork bun. Don’t ask me what culture values rocks or finds cats in cups to be tasty (see below). Each virtual gift costs 80 coins, or about $1. → Read More

    October 16th, 2008

    No Hi5′s Today. No. 3 Social Network Lays Off 10 to 15 Percent Of Staff

    The layoffs keep rolling in. The latest startup to cut back is Hi5, the third largest social network. On Monday, the 110-person company laid off 10 to 15 percent of its employees in what it is calling a “restructuring” move. A tipster told us that the cuts came mostly in Design, HR, and QA. I called to ask for a comment and Hi5′s VP of marketing Mike Trigg confirms:

    We did a restructuring this week. We did let a few people go, but we are also hiring people.

    The world changed for everybody dramatically last week. We are focused on growing our business. We have great momentum.

    → Read More

    Upcoming Events

    Disrupt SF 2012

    San Francisco, CA

    Real-Time
    Crunchbase

    Copperfasten — Received €500k in Unattributed funding from Enterprise Ireland and Oyster Technology Investments
    5.27.2012
    Himax Technologies — Company added to CrunchBase
    5.28.2012
    Enterprise Ireland — Invested in Copperfasten.
    5.27.2012
    Compliance11 — Acquired by Compliance11, Inc..
    11.15.2012
    Facebook — Went public with stock symbol NASDAQ:FB.
    5.18.2012
    Compliance11 — Acquired by Compliance11, Inc..
    11.15.2012
    Bolt | Peters — Acquired by Facebook for $50M.
    6.21.2012
    GlobalEnglish — Acquired by Pearson for $90M.
    5.25.2012
    Chick Approved — Acquired by Lockerz.
    5.25.2012
    PowerReviews — Acquired by Bazaarvoice for $151M.
    5.24.2012
    Copperfasten — Received €500k in Unattributed funding from Enterprise Ireland and Oyster Technology Investments
    5.27.2012
    Undo Software — Received Unattributed funding from Cambridge Angels group
    5.27.2012
    Soteira — Received $375k in Debt funding
    5.25.2012
    Spectra Analysis — Received $125k in Debt funding
    5.25.2012
    Exec — Received $3.3M in Seed funding
    5.25.2012
    Enterprise Ireland — Invested in Copperfasten.
    5.27.2012
    5.27.2012
    5.27.2012
    NextView Ventures — Invested in TurningArt.
    5.23.2012
    TELUS — Invested in SecureKey Technologies.
    5.25.2012
    Facebook — Went public with stock symbol NASDAQ:FB.
    5.18.2012
    Himax Technologies — Company added to CrunchBase
    5.28.2012
    Medivation — Company added to CrunchBase
    5.28.2012
    Copperfasten — Company added to CrunchBase
    5.28.2012
    Undo Software — Company added to CrunchBase
    5.28.2012
    SGL Network — Company added to CrunchBase
    5.27.2012
    Google Chromium — Product added to CrunchBase
    5.26.2012
    TacoGrid.com — Product added to CrunchBase
    5.26.2012
    cloudbank — Product added to CrunchBase
    5.26.2012
    mywheebox — Product added to CrunchBase
    5.26.2012
    Antifraud publications — Product added to CrunchBase
    5.26.2012
    CrunchBase