All product creators can learn something from Jackbox Games’ user experiences

Image Credits: franckreporter / Getty Images (Image has been modified)

During this period of shelter-in-place, people have had to seek out new forms of entertainment and social interaction. Many have turned to a niche party series made by a company best known for an irreverent trivia game in the ’90s called “You Don’t Know Jack.”

Since 2014, the annual release of the Jackbox Party Pack has delivered 4-5 casual party games that run on desktop, mobile and consoles that can be played in groups as small as two and as large as 10. In a clever twist, players use smartphones as controllers, which is perfect for typing in prompts, selecting options, making drawings, etc.

The games are tons of fun and perfect for playing with friends over video conference, and their popularity has skyrocketed, as indicated by Google Trends. I polled my own Twitter following and found that nearly half of folks had played in the last month, though a full third hadn’t heard of Jackbox at all.

How do these games work?

There are more than 20 unique games across Jackbox Party Packs 1-6, too many to explain — but here are three of the most popular:

Image Credits: Jackbox (opens in a new window)

Image Credits: Jackbox (opens in a new window)

Image Credits: Jackbox (opens in a new window)

Almost all the games stick to a formula combining funny prompts, trivia, drawing, clever responses, betting and voting on answers, yet new entries continue to keep it fresh.

What makes it work?

While Jackbox clearly owes a great deal of its current popularity to shelter-in-place policies, it’s also been honing their craft for years, with each party pack improving upon the last. It’s worth looking at what makes them work:

Image Credits: Jackbox (opens in a new window)

Lessons for product creators

Games are obviously an entertainment product, and while gamification was a hot topic in certain circles, most companies don’t look to games for inspiration when designing their products and services. But Jackbox isn’t a traditional game, and because it relies so much on group dynamics, there’s a lot to be learned, especially for products that facilitate collaboration or social interaction.

Personality: Jackbox’s zaniness is a refreshing change to the bland voice and tone of most products these days. It feels like most companies just want to play it safe and hold back in this area. Apps like Discord, with delightful little animations and clever copy, and Google Assistant’s 30+ person team of comedians, filmmakers and artists show you can have personality without sacrificing reach.

Wagering: Some Jackbox games that are about choosing the right answer (often trivia-related) allow you to “double down” for extra points. There’s something fun about not just being right, but being extra right. How can product creators leverage this? One idea is with any product that does A/B testing. If I’m sending an email in Convertkit, maybe I can guess which subject line will do better and be recognized for guessing correctly. Even better if my whole team can guess along with me.

Visually distinct: The growth of design systems has largely been a boon, as designers could now make changes in a single place, changing the secondary font for instance, and having it deploy across the site or app. But this has also led to a feeling of sameness when browsing a large platform — and it makes it harder to experiment or make changes overall. Jackbox games all look and feel very distinct from each other. Fibbage 3 has a ’70s vibe to it, while Push the Button takes place in a spaceship. I want to see more companies do what Facebook and Foursquare did by actually splitting their product into standalone apps. Or you can at least make them more visually distinct like Amazon Prime Video’s darker theme over the bright shopping section.

Image Credits: Amazon (opens in a new window)

Experimentation: Most product teams brainstorm tons of ideas and eventually just share a tiny handful with actual users. Jackbox takes a broader approach: “we will spend a few months dedicating a day each week to prototyping and paper-and-pencil testing gameplay,” revealed its chief creative officer Allard Laban in 2017. “For the unreleased Jackbox Party Pack 4, we created over 50 play-tested concepts.”

Better avatars: Jackbox has great avatars and as more products lean into collaboration, they’ll require avatars too. Of course, most people end up making their avatar a photo of their face, so I think we should be raising the bar on the default avatar. Many are just your first initial in a circle or maybe an arbitrary animal for fully anonymous users (looking at you, Google Docs). Jackbox proves we can and should do better.

Image Credits: Jackbox (opens in a new window)

Image Credits: Google (opens in a new window)

At the end of the day, most product companies don’t make fun games, productivity tools, design services or physical devices. But even still, the success and appeal of Jackbox Games gives every product creator some inspiration on how to make something simple, fun and memorable.

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