virtual worlds

VLGE opens SDK for its no-code virtual world builder aimed at fashion, beauty and art industries

We’ve seen the rise of no-code and low-code platforms being applied to any number of applications and use cases. What would happen if this thinking were applied to metaverse-style virtual worlds? Wh

Mark Zuckerberg demos a tool for building virtual worlds using voice commands

Meta, formerly known as Facebook, today showed off a prototype of an AI system that enables people to generate or import things into a virtual world just by using voice commands. The company sees the

Makers of ‘kid’s first virtual world’ Animal Jam targets Gen Z teens with Fer.al debut

Before kids graduate to the expansive virtual worlds in games like Roblox, Minecraft and Fortnite, they often get their start in online social gaming with a game like Animal Jam. Here, kids learn to p

With kids and adults staying at home, are virtual worlds ready for primetime?

We’ve been diligently following the development of virtual worlds, also known as the “metaverse,” on TechCrunch. Hanging out within the virtual worlds of games has become more popular in

The companies that will shape the upcoming multiverse era of social media

Throughout this series on the rise of multiverse virtual worlds, I have outlined the collision of gaming and social media into a new multiverse era of social media within virtual worlds due to technol

Making money from games: The future of virtual economies

Fictional portrayals of virtual worlds such as “Ready Player One” and “The Matrix” typically portray the physical and virtual worlds as distinct realms siloed from each other.

Multiverse virtual worlds will be healthier for society than our current social networks

The basis of the classic James Bond film “Tomorrow Never Dies” is an evil media mogul who instigates war between the U.K. and China because it will be great for TV ratings. There’s been

If socializing within games is so popular, why hasn’t the multiverse arrived yet?

Thus far in this series we’ve outlined “multiverse” virtual worlds — a concept different from the metaverse — as the next stage of social media and what this future will look lik

What virtual worlds in the coming multiverse era will look like

Gaming and social media are on a collision course, the result of which will be mainstream popularity of virtual worlds primarily driven by user-generated content (UGC) and anchored in small groups and

Why social networks want even more gaming

Even if you don’t play games, you have spent years of your life in one or more virtual worlds. Social media platforms like Facebook, Twitter, Instagram and WeChat are lightweight versions of virtual

Games already are social networks

Video games are only getting more popular. Roughly 2.5 billion people around the world played games last year, double the number of players in 2013. Gaming is a $149 billion industry, growing 7% year

A multiverse, not the metaverse

Following web forums, web platforms and mobile apps, we are entering a new stage of social media — the multiverse era — where the virtual worlds of games expand to become mainstream hubs for socia

YC’s Parallel Universe Developing Spatial Databases For Matrix-Style Games

<a target="_blank" href="http://paralleluniverse.co/">Parallel Universe</a> is an Israeli technology company that promises video game companies the capability to make Matrix-style games through parall

In English-Crazy China, 8D World Teaches Kids To Speak In Virtual Worlds; Lands A Deal With CCTV

<img src="http://tctechcrunch.files.wordpress.com/2010/02/wizworld.jpg"> In China, learning spoken English is giving rise to a huge and growing market. For instance, in addition to English classes i