SimCity

  • Optimizely Explains How It Boosted SimCity Pre-Order Revenue

    Optimizely Explains How It Boosted SimCity Pre-Order Revenue

    Here’s an example of a company using Optimizely‘s A/B testing tools for a high-profile game launch. The startup, which recently raised a $28 million Series A, is releasing a case study today about how Electronic Arts used Optimizely to boost preorders for the new version of SimCity. Prior to the SimCity launch (and before all of that launch’s attendant problems) EA division… Read More

  • SimCity Arrives On Mac June 11, 1.3M PC Copies Sold So Far Despite Connection Requirements

    SimCity Arrives On Mac June 11, 1.3M PC Copies Sold So Far Despite Connection Requirements

    SimCity is making its way to Mac, as promised, but now EA has put a specific date on when that will happen. The city-building simulator will arrive on OS X June 11, EA revealed in a press release today, at which time those who have purchased the game for PC on either Origin or as a physical boxed copy will be able to download Mac-compatible version, too. Read More

  • SimCity Could Potentially Work Offline, Modder Shows With New Hack

    SimCity Could Potentially Work Offline, Modder Shows With New Hack

    SimCity is getting a lot of flack from players and consumers about its policy of requiring that they remain connected to EA’s servers to enjoy the game, even when playing in single-player mode. Maxis General Manager Lucy Bradshaw has indicated that SimCity actually requires the online connection, since it does a lot of important calculations on remote servers. But now a modder called… Read More

  • EA Apologizes For SimCity Disaster, Says It Was “Dumb” And Offers Free Game To Players

    EA Apologizes For SimCity Disaster, Says It Was “Dumb” And Offers Free Game To Players

    Electronic Arts’ SimCity was easily the most anticipated game of the season, but its launch was an unmitigated disaster because the DRM solution Electronic Arts and Maxis dreamt up means users have to always be online if they want to play. Sadly, EA’s servers weren’t up to the task and most players were either unable to connect or got kicked out of the game after a while. Read More

  • We Built This SimCity On A Shaky Foundation Of DRM

    We Built This SimCity On A Shaky Foundation Of DRM

    EA’s anticipated SimCity launch has officially become a cavalcade of fail. Amazon is temporarily suspending sales of digital copies of the game in the face of massive negative buyer feedback, with the electronic title managing to accrue an overall rating of one star on the retailer’s site. This comes after EA disabled certain features to try to ease launch woes, and after it… Read More

  • Opinion: SimCity for iPhone/iPod Touch is worth $9.99

    Opinion: SimCity for iPhone/iPod Touch is worth $9.99

    I downloaded, installed, and played SimCity on my first-generation iPod Touch earlier today and I can tell you that, yes, it’s worth $9.99 if you like the SimCity series of games. I’m a big fan of the franchise, especially SimCity 3000, and the iPhone/iPod Touch version is basically a shrunken down version of SC3K with a few changes. Read More

  • Wii: ‘SimCity Creator’ preview, gameplay video

    http://videomedia.ign.com/ev/ev.swf I’m a big, big fan of the SimCity series. Ask anyone who knows me, they’ll be like “Oh, Doug? Yeah, he loves SimCity. Loves it. Good old SimCity Aamoth.” That’s what they called me in college. I happen to think that the golden age of SimCity was SimCity 3000, but I’ll happily play SimCity 2000 all day long. SimCity 4? Read More

  • CrunchArcade: Franchise Favorites

    CrunchArcade: Franchise Favorites


    It’s easy with games to complain that there are few original ideas; everything just seems to be a rehash of the same old titles we’ve been playing for years. But then sometimes an old game re-envisioned for a new platform is more original than anything else out there. And sometimes a retelling of an old classic seems more innovative than everything else we’re seeing. While… Read More