BREW

  • In Mobile, Fragmentation is Forever. Deal With It.

    Mobile data is on fire. Despite a few false starts, we are now in the midst of a transformative “Open Mobile 3rd Wave” (remember WAP, and J2ME?). We are just in the early swell of the wave; the iPhone itself is not even three years old, and thanks to continued improvements we’re now seeing in smart phones, mobile OS platforms and 3G/4G networks, the raw ingredients are… Read More

  • Bing Mobile concept screenshots surface, looks to be a simple rebadging

    Microsoft just launched Bing a few weeks ago with lots of fanfare and media coverage. Already the service has gained market share, but it seems that Microsoft is ready to be in the mobile field as well. But, unlike the Internet site which received an extreme makeover, the mobile client might simply be a rebadging if these screenshots are true. These screenshots come from an April-build of the… Read More

  • Hudson Entertainment Makes a Big Blast

    Today Hudson Entertainment announced that Gravity Blast will be available for all major BREW and Java handsets. Based on the space arcade game you’ll be tasked with repelling an alien invasion. “Mobile gaming fans are looking for new gaming experiences, not just sequel after sequel, and we are pleased to showcase a game like Gravity Blast,” said John Lee, Vice President of… Read More

  • Developer Conference 2007 Kicks Off with Focus on Mobile

    The rains, which continue to fall over much of the U.K., haven’t dampened the mood at The Developer Conference 2007 in Brighton, which kicked things off this week with a one-day focus on mobile, notably mobile gaming. Games on mobile handsets continues to be on the rise in the U.K., and strong annual growth was predicted. But with the clouds came some negative news too. Among the… Read More

  • IMGA Seeks Entries


    The International Mobile Gaming Awards (IMGA), an annual awards program and competition, is now open. Headquartered in Marseilles France, the group is inviting entries from mobile gaming studios, individual developers, groups of individuals, students, researchers and companies involved in mobile games to submit their titles. Established in 2004, this is the fourth edition of the… Read More

  • Javaground Introduces BREW to J2ME Converter

    Conversion seems to be the rage at this week’s BREW 2007 Conference in San Diego. We reported yesterday that Innaworks had developed a BREW to J2ME converter, and today we’re getting word that Javaground, a solution provider for mobile content development, has also announced that the Javaground Solution, an automated development and porting solution with ports Java apps to C/C++. Read More

  • The Fast and The Furious Races to Third Screen

    The fourth title in The Fast and the Furious has just rolled onto the mobile platform. Since being launched in 2004 this franchise has been quite successful, pulling away with seven million paid downloads. And the latest title is available this week through an agreement with Universal Mobile Entertainment and I-Play. The Fast and the Furious: Fugitive is based on the time between the two… Read More

  • Innaworks Introduces alcheMO

    Software development on mobile has been essentially divided among two camps including Java ME (Java Micro Edition) and BREW, and this has made development difficult as software creators had to basically make two versions. Innaworks hopes to reduce the effort a bit with their new alcheMo, an automated Java ME to BREW porting solution, which the company is showcasing this week at the BREW… Read More