Google is launching Chrome for iOS today. Many pundits assumed that Google was holding back Chrome from iOS because it couldn’t use its own rendering engine, however, Google just told us that Chrome will actually use the same rendering engine that Apple makes available to every other third-party developer on iOS.
Given these limitations, chances are that Chrome on iOS will be significantly slower than on other platforms – and also slower than Apple’s own Safari browser. Despite all of its convenient features, then, it’s hard to imagine that Chrome on iOS will find too many regular users (and the fact that Apple doesn’t let you switch default browsers doesn’t help here either, of course).
Here is Google’s official statement about this: