Google is launching Chrome for iOS today. Many pundits assumed that Google was holding back Chrome from iOS because it couldn’t use its own rendering engine, however, Google just told us that Chrome will actually use the same rendering engine that Apple makes available to every other third-party developer on iOS.
Given these limitations, chances are that Chrome on iOS will be significantly slower than on other platforms – and also slower than Apple’s own Safari browser. Despite all of its convenient features, then, it’s hard to imagine that Chrome on iOS will find too many regular users (and the fact that Apple doesn’t let you switch default browsers doesn’t help here either, of course).
Here is Google’s official statement about this:
Google Chrome is an based on the open source web browser Chromium which is based on Webkit. It was accidentally announced prematurely on September 1, 2008 and slated for release the following day. It premiered originally on Windows only, with Mac OS and Linux versions released in early 2010. Features include: Tabbed browsing where each tab gets its own process, leading to faster and more stable browsing. If one tab crashes, the whole browser doesn’t go down with it A...