To Show Off Chrome Integration, Google Builds A Flash Game On Top Of YouTube

Mg Siegler

MG Siegler is a general partner at Google Ventures and a columnist for TechCrunch, where he has been writing since 2009. Previously, MG was a general partner at CrunchFund. And before TechCrunch, MG covered various technology beats for VentureBeat. Originally from Ohio, MG attended the University of Michigan in Ann Arbor, MI. He’s previously lived in Los Angeles where he worked... → Learn More

Wednesday, June 30th, 2010

As we noted a few days ago, the latest stable builds of Google Chrome now come with native Flash support built-in by default. The hope behind this is to get better performance and better security out of Adobe’s plug-in. To showcase how well it works, Google has created a Flash-based game on top of YouTube, Chrome Fastball. It’s pretty nifty.

If you go to this page you YouTube, you’ll find the game. Basically, it’s a combination of a YouTube video and a task-based game that you try to complete as quickly as possible. A video starts playing showing a Rube Goldberg-like contraption. As a ball travels through it, at certain points, challenges pop up that you must complete before the video continues. One challenge is to find the best route in Google Maps, one is to tweet something (from a generic Twitter account tied to the game), one is to look up artists on Last.fm, etc.

Says Google:

In testing Flash Player integration into Chrome, the Chrome team admittedly spent many, many fun hours with a few of our favorite Flash-based indie games. So as a side project, we teamed up with a few creative folks to build Chrome FastBall, a Flash-based game built on top of the YouTube platform.

Chrome Fastball is actually six YouTube video stitched together with these challenges in the middle, triggered by Flash. It’s not quite as cool looking at the Chrome speed test video, but it’s a nice showcase. And it does seem to perform pretty well — my fans aren’t spinning, yet.

Yesterday, YouTube also made the case for continuing to support Flash going forward. While they’re experimenting with HTML5 (with both H.264 and their own new WebM standard), it still can’t do some of the things YouTube needs.

Product: Google Chrome
Website: google.com
Company Google

Google Chrome is an based on the open source web browser Chromium which is based on Webkit. It was accidentally announced prematurely on September 1, 2008 and slated for release the following day. It premiered originally on Windows only, with Mac OS and Linux versions released in early 2010. Features include: Tabbed browsing where each tab gets its own process, leading to faster and more stable browsing. If one tab crashes, the whole browser doesn’t go down with it A...

→ Learn more
Product: Adobe Flash
Website: get.adobe.com
Company Adobe Systems

Adobe Flash (formerly SmartSketch FutureSplash, FutureSplash Animator and Macromedia Flash) is a multimedia platform used to add animation, video, and interactivity to web pages. Flash is frequently used for advertisements, games and flash animations for broadcast. More recently, it has been positioned as a tool for “Rich Internet Applications” (“RIAs”). Flash manipulates vector and raster graphics to provide animation of text, drawings, and still images. It supports bidirectional streaming of audio and video, and it can capture user input via...

→ Learn more
Company: YouTube
Website: youtube.com
Launch Date: February 2005
Funding: $11.5M

YouTube provides a platform for you to create, connect and discover the world’s videos. The company recently redesigned the site around its hundreds of millions of channels. Partners from major movie studios, record labels, web original creators, viral stars, and millions more all have channels on YouTube. YouTube is predominantly an ad-supported platform, but also offers rental options for a growing number of movie titles. YouTube was founded in 2005 by Chad Hurley, Steve Chen and Jawed Karim, who...

→ Learn more

blog comments powered by Disqus