Steam for Mac building st… momentum; users compile feature list in anticipation

Monday, April 26th, 2010

Devin Coldewey is a Seattle-based writer and photographer. He has written for the TechCrunch network since 2007. Some posts he’d like you to read: The Dangers of Externalizing Knowledge | Generation i | Surveillant Society | Choose Two | Frame Wars | The User’s Manifesto | Our Great Sin His personal website is coldewey.cc. → Learn More

So the new Steam UI just went live today, and soon we may be seeing that Mac version everybody’s been chattering about. I’m looking forward to it, and hoping the 9400M in my MacBook Pro will be able to handle Portal 2. Other, more practical people are putting together comprehensive “all we know” lists about the program, widely anticipated (in vain) as savior of gaming on the Mac. I don’t know, I’m thinking that a couple years from now we’ll look on Steam for Mac saying “remember that time Valve released its games for Mac and then nothing else happened, ever?”

The news is mostly good:

  • Steam and all games will run natively, in OpenGL
  • If you bought it for PC and it’s available for Mac, you already own a Mac version
  • It will be Leopard-compatible (which is good, because I’m still on 10.5.8… why, I ask myself?)
  • Macs and PCs can play with each other, no problem my friend
  • Coming “soon”

For a full list, including a couple chipsets that will not work, head over to the Steam forums.

[via MacRumors]

Sponsored Ads

blog comments powered by Disqus

Sponsored Ads

Sponsored Ads

Upcoming Events

SXSW 2012

Austin, Texas

Disrupt NY 2012

New York City

Disrupt SF 2012

San Francisco, CA