• Once again, good design eludes iPhone gaming controller creators

    Tuesday, December 29th, 2009

    Devin Coldewey is a Seattle-based writer and photographer. He has written for the TechCrunch network since 2007. Some posts he’d like you to read: The Dangers of Externalizing Knowledge | Generation i | Surveillant Society | Choose Two | Frame Wars | The User’s Manifesto | Our Great Sin His personal website is coldewey.cc. → Learn More

    helix
    What’s so hard about this, guys? I mean, obviously you can’t make a controller that works with all the games out there, but if you make a good, cheap, basic one, plenty of developers will add a control option that accommodates it. Instead, we get garbage like the Game Grip and this plastic Batarang-looking thing.

    Look. You have a handle, some buttons… here, I’ll save you the trouble of hiring a designer:
    hereyougo
    How’s that look? Doable? My god, can it really have taken three years for something like this to come out?

    [via Engadget]

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