WiiWare remake brings old-school gaming hero "16 shot" back to the table

Devin Coldewey

Devin Coldewey is a Seattle-based writer and photographer. He has written for the TechCrunch network since 2007. Some posts he’d like you to read: The Dangers of Externalizing Knowledge | Generation i | Surveillant Society | Choose Two | Frame Wars | The User’s Manifesto | Our Great Sin His personal website is coldewey.cc. → Learn More

Tuesday, March 10th, 2009

takahashi
The gaming heroes of yesteryear are, unsurprisingly, getting on in age. Those pioneering masters of the joystick who pwned Tempest, Robotron 2084, and Raiden are not the fresh young joystick wagglers that terrified arcade owners in the 80s by playing for an hour on one quarter. Their power is diminished, but not so much that you could beat them at a game of R-Type — especially not Takahashi “16 shot” Meijin, whose unrivaled rapidity in button-tapping has made him something of a legend.

He gave an interview about the upcoming WiiWare remake of Adventure Island, but of course his gaming prowess makes up a good portion of the questions. The remake looks decent (it’s no Bionic Commando, but what is?), and I’m just happy to know they brought on such an old-school Hudson Soft guy to work on it — not to mention a personal hero of many shoot-em-up players.

[via Kotaku; image credit: Wired]

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