EA announces further plans to milk Spore dry

Devin Coldewey

Devin Coldewey is a Seattle-based writer and photographer. He has written for the TechCrunch network since 2007. Some posts he’d like you to read: The Dangers of Externalizing Knowledge | Generation i | Surveillant Society | Choose Two | Frame Wars | The User’s Manifesto | Our Great Sin His personal website is coldewey.cc. → Learn More

Thursday, January 22nd, 2009

media
Remember when we were all excited for like three years when Spore was being developed? I remember watching that first GDC video of Will Wright demoing Spore, and nearly falling out of my chair when he went interstellar. How things have changed.

We were such children. Wright’s magnum opus received decent reviews and followed through somewhat on its promises… but when history looks back on it, all it will remember is that it was the lever by which EA dumped a thousand crappy expansions, mini-games, and part libraries. It’s like they’re striving for the exact opposite of every sensation Spore was meant to evoke in those who play it.

By announcing more and more garbage with the Spore name attached, EA is further diluting the already disappointingly thin Spore ecosystem. Is it worth it, EA? Huh? Is it?

blog comments powered by Disqus