Fallout 3 mod tools now ready to roll

Devin Coldewey

Devin Coldewey is a Seattle-based writer and photographer. He has written for the TechCrunch network since 2007. Some posts he’d like you to read: The Dangers of Externalizing Knowledge | Generation i | Surveillant Society | Choose Two | Frame Wars | The User’s Manifesto | Our Great Sin His personal website is coldewey.cc. → Learn More

Thursday, December 11th, 2008

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I’m sure we’re going to be seeing a lot of extra Vaults out there in a couple weeks — Fallout fanfiction forums are, I’m sure, just flamin’ hot right now.

With any luck, they’ll make a few dungeons that are actually challenging. On normal difficulty (I know…) I ended the game with about 80 stimpacks and at least 20 mini-nukes unused. At that point, I could decapitate a super mutant brute with a single shot. Come on!

Get the G.E.C.K. here
and check the modding wiki before you break your game.

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