• Rogue for iPhone: nerdgasm

    Devin Coldewey

    Devin Coldewey is a Seattle-based writer and photographer. He has written for the TechCrunch network since 2007. Some posts he’d like you to read: The Dangers of Externalizing Knowledge | Generation i | Surveillant Society | Choose Two | Frame Wars | The User’s Manifesto | Our Great Sin His personal website is coldewey.cc. → Learn More

    Monday, December 8th, 2008


    If you’re a true game geek of this era, then you’ve played Rogue, one of the oldest, hardest, and deepest games available on any platform. If you’ve heard of it, that’s good, but you have to at least have given it a try to qualify as OG in my world. And now you have no excuse not to try it because Rogue has been ported to the iPhone (iTunes link). If you think you’re man enough to take on the terrifying ASCII dungeons, well, you’re probably wrong. The game will destroy you, especially if you opt for the pansy graphic tileset.

    Uh, if you don’t know what I’m talking about, just… pretend you didn’t read this. Wait, here: Raptor Copter! That’s more your speed.

    [via TIGsource]

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