In Mobile, Fragmentation is Forever. Deal With It.

<img src="" /> Mobile data is on fire. Despite a few false starts, we are now in the midst of a transformative <a href="http://www.slid

Bing Mobile concept screenshots surface, looks to be a simple rebadging

<img src="" />Microsoft just launched Bing a few weeks ago with lots of <a href="

Hudson Entertainment Makes a Big Blast

Today Hudson Entertainment announced that Gravity Blast will be available for all major BREW and Java handsets. Based on the space arcade game you’ll be tasked with repelling an alien invasion. &#82

Developer Conference 2007 Kicks Off with Focus on Mobile

The rains, which continue to fall over much of the U.K., haven’t dampened the mood at The Developer Conference 2007 in Brighton, which kicked things off this week with a one-day focus on mobile, not

IMGA Seeks Entries

The International Mobile Gaming Awards (IMGA), an annual awards program and competition, is now open. Headquartered in Marseilles France, the group is inviting entries from mobile gaming studios, indi

Javaground Introduces BREW to J2ME Converter

Conversion seems to be the rage at this week’s BREW 2007 Conference in San Diego. We reported yesterday that Innaworks had developed a BREW to J2ME converter, and today we’re getting word that Jav

The Fast and The Furious Races to Third Screen

The fourth title in The Fast and the Furious has just rolled onto the mobile platform. Since being launched in 2004 this franchise has been quite successful, pulling away with seven million paid downl

Innaworks Introduces alcheMO

Software development on mobile has been essentially divided among two camps including Java ME (Java Micro Edition) and BREW, and this has made development difficult as software creators had to basical