Supercell Raises $12m from Accel Partners to power social web games
Supercell’s has so far created 165 games across 12 platforms, aiming at a sweet spot in social games which are also easier to deal with than massively-multiplayer games like World of Warcraft.
Founded in June 2010, it’s developed Gunshine, typical of the approach in that it can be developed in an agile manner and roll out features in co-operation with its fan community, unlike MMOs which required regular software updates.
The kinds of games Supercell wants to create sit between browser-based massively-multiplayer games and social games. Games are free to play and virtual goods are the main revenue source. Users can also sign in via Facebook and play games with friends.
Accel partner Kevin Comolli revealed to me that the team is largely made up of people who are ex-Digital Cholocate, the legendary games house, including CEO Ilkka Paananen who worked there for about a decade.
This goes some way to explaining why this team is producing such games at such a level.