We’ll be keeping this story high on the front page for a bit simply because it contains such an excellent set of thought-provoking questions. – JB Today concludes our week-long look at video game violence and content. Originally we hoped to include comments from other voices, and efforts were made to hear from Florida Attorney Jack Thompson and Senator Joseph Lieberman. But neither gentleman was able to meet our deadline. In the case of the distinguished U.S. Senator we can understand, he has a government job after all. Repeated calls were made to Mr. Thompson, in response to his posted offer to talk to us. At press time calls were not returned. So instead we’ve decided to conclude this round-table on video game violence by posting a series of questions and asking you to tell us what you think. → Read More
In our third part of our series on video game violence and content, CrunchGear talks to Jason Dell Rocca, executive director of the International Game Developers Association, a professional society committed to advancing the careers and enhancing the lives of game developers. A member of the game developer community for more than a decade, he’s worked at Matrox Graphics, Quazal and Silicon Graphics. → Read More
An avid gamer since his youth, author Steven L. Kent has seen the evolution from flat 2D arcade games to epic non-linear 3D adventures. Kent talked to CrunchGear for the second part of our series on video game violence and content. For more than a decade Kent has been the video game industry’s most prolific writer to date. His work has appeared in dozens of magazines and Web sites. In 2000, Kent self-published The First Quarter: A 25-year History of Video Games. That book was later purchased and re-published as The Ultimate History of Video Games by the Prima, Three River Press, and Crown divisions of Random House. → Read More