May 18th, 2007

Game Content Under the Microscope: What Do You Think?

We’ll be keeping this story high on the front page for a bit simply because it contains such an excellent set of thought-provoking questions. – JB Today concludes our week-long look at video game violence and content. Originally we hoped to include comments from other voices, and efforts were made to hear from Florida Attorney Jack Thompson and Senator Joseph Lieberman. But neither gentleman was able to meet our deadline. In the case of the distinguished U.S. Senator we can understand, he has a government job after all. Repeated calls were made to Mr. Thompson, in response to his posted offer to talk to us. At press time calls were not returned. So instead we’ve decided to conclude this round-table on video game violence by posting a series of questions and asking you to tell us what you think. → Read More

May 16th, 2007

Game Content Under the Microscope: View from the Game Developer

In our third part of our series on video game violence and content, CrunchGear talks to Jason Dell Rocca, executive director of the International Game Developers Association, a professional society committed to advancing the careers and enhancing the lives of game developers. A member of the game developer community for more than a decade, he’s worked at Matrox Graphics, Quazal and Silicon Graphics. → Read More

May 15th, 2007

Game Content Under the Microscope: An Insider Talks

An avid gamer since his youth, author Steven L. Kent has seen the evolution from flat 2D arcade games to epic non-linear 3D adventures. Kent talked to CrunchGear for the second part of our series on video game violence and content. For more than a decade Kent has been the video game industry’s most prolific writer to date. His work has appeared in dozens of magazines and Web sites. In 2000, Kent self-published The First Quarter: A 25-year History of Video Games. That book was later purchased and re-published as The Ultimate History of Video Games by the Prima, Three River Press, and Crown divisions of Random House. → Read More

May 14th, 2007

Game Content Under the Microscope: ESRB Ratings

This week we’re examining the issues of video game violence and content in a multi-part series of interviews with industry insiders. And this is a tricky subject, because what might offend one individual won’t cause another to even blink. Content that might be fine for one gamer may truly disturb another. This is where the ratings were suppose to clear things up. Today, all major video game releases receive a rating from the ESRB (Electronic Software Rating Board). This non-profit, self-regulating body was established in 1994 by the Entertainment Software Association (ESA), and it is this group that assigns computer and video game content ratings and enforces industry-adopted advertising guidelines. → Read More

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