Graphicly Kills Its Mobile Apps To Double Down On Publishing Tools

Anthony Ha

Anthony Ha is a writer at TechCrunch, where he covers media, advertising, and random startups. Previously, he worked as a staff tech writer at Adweek, a senior editor at the tech blog VentureBeat, and a local government reporter at the Hollister Free Lance, where he won awards from the California Newspaper Publishers Association for breaking news coverage and writing.... → Learn More

Thursday, April 5th, 2012
graphicly logo

Over the past few months, Graphicly started to abandon its vision of becoming the “iTunes of comics” and instead focused on digital publishing tools for comics and other image-heavy books. Today it’s fully committing itself to that strategy, shutting down the comic store apps that it offered on both iPhone and Android.

CEO Micah Baldwin says that decision reflects the difficulties of launching a marketplace app in the Apple App Store and Android Marketplace — you face your own challenges attracting users to those app, then only a fraction of those users are going to purchase any individual title.

“The more we thought about it the more we thought having a marketplace within a marketplace is not a strong long-term strategy,” he says.

Meanwhile, Graphicly’s digital publishing tools — which are optimized for titles with a strong visual component, and which allow authors and publishers to release their books to platforms like the iBookstore and the Kindle market, then see readership analytics — seem to be taking off. More than 1,000 customers have signed up for the product and published more than 2,100 books. Revenue is increasing 300 percent month-over-month. And nine out of the top 10 graphic novels on Apple last week were published through Graphicly, Baldwin says.

When I spoke to Baldwin a month ago, he said he was starting to see interest from non-comics authors and publishers, but now he tells me the growth has “gone a lot faster than I anticipated.” Forty percent of titles published through Graphicly aren’t comics, and that number will probably grow — after all, Baldwin notes that cook books alone are a much bigger market than comics, even before you factor in things like children’s books and art books.

Graphicly isn’t completely abandoning the marketplace strategy, because readers can still buy titles on its website. And Baldwin isn’t ruling out the launch of new apps in the future. For now, however, abandoning the iPhone and Android apps seems like the best way to focus on what’s working.


Company: Graphicly
Website: graphicly.com
Launch Date: December 1, 2009
Funding: $6.02M

The Graphicly platform offers automated self-publishing by converting, distributing and promoting image-based digital content across the most popular consumer mobile and eBook marketplaces including the Apple iOS Newsstand and iBookstore, Barnes & Noble NOOK Color, Amazon Kindle store, Facebook and many others, while streamlining the work flow, reducing production costs significantly and providing authors and publishers detailed real-time analytics. As the only platform that optimizes image-based content, Graphicly is uniquely poised to take advantage of the $23 billion publishing...

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Michah is currently CEO and co-founder of Graphic.ly. Micah was previously VP, Business Development and chief evangelist for Lijit Networks, where he led publisher acquisition efforts, growing the publisher base from 1,000 to 12,000 and pageviews from 11mm/monthly to more than 350mm/monthly. Prior to Lijit, Micah founded Current Wisdom, a full-service interactive agency. In early 2007, Current Wisdom was acquired by Indigio, a Denver interactive agency. He has spent most of his career working with startups, including: Kozmo.com, MyPersonal (now Synacor)...

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