Qualcomm's Augmented Reality Platform Augments Its Way Out Of Beta

Greg Kumparak

Greg Kumparak is the Mobile Editor at Techcrunch. Greg has been writing for the TechCrunch network since May of 2008. Greg was born just outside of San Jose, and now lives in the East Bay of California. → Learn More

Wednesday, April 27th, 2011

Back in mid-2010, Qualcomm launched a rather cool new product: a free development framework for building vision-based Augmented Reality applications on Android. (Geek-speak translator: watch the video above — it lets developers build things like that for Android without having to do all the insanely-complicated image recognition stuff themselves). Shortly thereafter, they announced that they were tying it into the (rather awesome) rapid game development suite, Unity. All the while, it roamed the dev-lands with a Beta tag.

This morning, they’re dropping the Beta tag and officially releasing the platform. While that may not mean a lot to most immediately, it’s good news for anyone who’s built something on the platform: as of this morning, they’re free to market and release their AR apps as they see fit.

You can find more info on their AR platform here.

(Interesting factoid: Qualcomm distributes and licenses this framework for free. Why? Because it’s pretty processor intensive. If people want these games, they’ll need pretty fast phones — and they just happen to supply the components tucked inside most of the faster phones out there. Whether that really works out in their favor or not, it sounds like a totally clever way to justify making something nifty for free.)

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