• PapayaMobile Integrates Android In-App Billing

    Tuesday, March 29th, 2011

    Leena Rao currently works as a writer for TechCrunch. She recently finished graduate school at the Medill School of Journalism at Northwestern University, where she studied business journalism and videography. From 2004 to 2007, she helped lead Congresswoman Carloyn Maloney’s community outreach and relations efforts in New York City. She graduated from Columbia University in 2003, where she was... → Learn More

    As we heard last week, Google is finally rolling out its much awaited in-app payment and billing system. Papaya Mobile, the developer of a plug and play technology that incorporates social gaming elements into iOS and Android games, is announcing that it is integrating Android’s in-app billing on its social gaming network.

    The company says that the new billing platform will enable 10 million Papaya users to engage in microtransactions. PapayaMobile will also integrate Android’s In-App billing into its Social SDK and Game Engine products.

    Papaya Farm HD will be the first game in the company’s portfolio to roll out the new in-app billing system with other PapayaMobile games to immediately follow. Papaya has made a big bet on developing for the Android platform, so a seamless, iOS-like billing solution is certain to make micropayments easier in within its games. Disney is also one of the first developers to use the in-app billing system from Google.

    Company: PapayaMobile
    Website: papayamobile.com
    Launch Date: 2008
    Funding: $22M

    Android and iOS’s leading social gaming network, offering a full suite of social gaming features, diverse set of monetization tools, and the fastest 2D OpenGL Social Game Engine. Our products allow developers to maximize the return on investment of their games, while virally marketing to the 30+ million active Papayans to instantly increase user acquisition. All of PapayaMobile’s SDKs and Game Engine products are open and free to use, serving as a one-stop-shop for all game developer needs. Our...

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