Amidst Controversy Storm, Kwedit Reveals Repayment Rate Already At 26%
Michael Arrington
Mar 12, 2010

Kwedit, the innovative and suddenly controversial payments platform for virtual goods, is releasing some early data.

The service lets users promise to pay later in lieu of a direct credit card payment when they want virtual currency for social games like Farmville. It’s not a legally binding promise, but users have an incentive to pay amounts owed because that allows them to get more virtual currency through the service. Users can pay by, among other methods, mailing in cash or paying at a 7-11.

When the product first launched they had no idea what percentage of promises would be repaid. Anything at all is incremental revenue to game publishers, and since the stuff they’re selling has no marginal cost (virtual currency), it’s all upside. But after nearly two months of being live, they say the repayment rate is 25.9% If you’re a credit company that would put you out of business.

But for game publishers, that’s a staggeringly attractive monetization option. Hopefully the company (or its partners) will also disclose the monetization rate as well down the road. Because right now game publishers are only able to get cash out of 1-3% of users. If they can get another few percent to pay via Kwedit, and 25% of that money is actually paid, revenue from games can double or more.

It’s controversial because Colbert made fun of it, and then the Huffington Post and CBS jumped on the bandwagon. CBS actually called it “toxic.”

Founder Danny Shader posted a long response here. But the short version is this – the criticism is ridiculous. It’s coming in one case from a competitor (the Huffington Post article was written by the CEO of a company that promotes Visa cards to teens and adults, without any sort of disclosure on the conflict). And the author of the CBS article doesn’t appear to actually understand the product and seems more concerned with getting parents all worked up.

The really scary stuff in social games was the Scamville nonsense where teens and pre-teens where being tricked into putting long term subscription charges on their parent’s cell phone and credit card bills. Kwedit isn’t even close to that kind of evil. It’s simply a very clever way of monetizing social games, and the most innovative new payments product I’ve seen in a very long while.

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  • http://www.ravisheth.com Ravi Sheth

    If the site has been live for two months, why is the Alexa rank so poor?

  • http://www.applicationiphone.com Simon

    damn fucking smart…

  • Peter

    26% payment rate is fantastic. I wonder how much of that is based on early hype? Will be interesting to see how that figure tracks over time.

  • http://www.facebook.com/profile.php?id=776273811 Chofflet JM

    so good !

  • Jason Nolasco

    Not a bad idea at all. However, I think the problem here comes when you extrapolate this beyond Gimmick and into Institution status.

    What happens when a retailer says, “25% is pretty good. What can we do to get to 35%?”

    What scruples will be compromised on the day this question is posed? It’s not like there aren’t a number of easy angles. How about we mail a letter to a home address saying little Timmy “optionally” owes us $10? The logical conclusion is a business that looks a lot like people who sell you mortgage protections and Columbia House CDs.

    The good news is that we just hit 35%. What can we do to hit 42% next quarter?

  • http://www.facebook.com/profile.php?id=567990458 Wayne Helpard

    Awesome, I love the idea. Virtual credit was the next logical thing after virtual money and virtual goods!

  • Jon

    Fake moral outrage is very cheap to come by.

  • http://www.taskbender.com Pk

    Would be interesting to see how it works for another 6 months. I guess people will take advantage of it.

  • josh

    For websites with non ads-based business model, alexa ranking is kind of irrelevant

  • michaelbungartz

    Innovative? Perhaps, I’ll agree there as well as that it is the “next logical” step mentioned above for virtual services. But as a debt-driven generation it does fuel the fire for controversy by sending a questionable message to young people.

    What I question most is if the company will be a profitable one? And it will be truly interesting to watch the repayment rate in the future, and even more so the average credit scores of Kwedit’s customers.

  • Neil

    Anyone else find the “Pass the Duck” feature a little odd? I mean, it can’t be long before they start asking these tweens to be “friends” on popular social networks.

    Why? So they can write on their wall that because they haven’t received payment for virtual bags of dog food and virtual pets and, virtual bills, and virtual houses in virtual worlds.

    The very business seems to exists more as an experiment in a non-legally binding loan shark that will contact friends about outstanding, non-binding fake debts.

    I hope these guys realize requests for real money for fake shit money are no better than spam requests from Nigerian Princes.

  • Danno

    Somehow, I’m reminded of Flooz.com. Even bad ideas don’t always die.

    Check it out among the top 10 Web 1.0 dotbombs….

    http://www.cnet.com/1990-11136_1-6278387-1.html

  • http://www.activestarts.com Eric Di Benedetto

    Did you actually ready the HuffPost article? Patrice’s disclosure re: Plastyc is in the body of the article: “Disclosure: my company’s Upside Visa and iBankUP products are part of the Green Dot card-reload network.”
    The issue with Kwedit is not the very astute solution it brings to the problem of transaction settlements for the commerce of virtual goods – there is no question this is a sound proposition -, but the inappropriate targeting of minors WITHOUT MANDATORY PARENTAL INVOLVEMENT for the creation of financial obligations that most of us call debt and that the company label as “promises”. Should the company require parental approval, the “toxicity” as it has been described in the media, would disappear.
    And please read the following disclosure, I am a founding investor in Plastyc. It is because of my focus on the financial service industry over the years that I have an understanding of the space. I was an original investor in Signio, acquired for $1.5 billion, Lending Club, ClairMail, Genetic Finance, etc. Involvement in an industry does not mean conflict. Otherwise, any domain expert would be disqualified. Kwedit is a great solution that has been marketed with some moral hazard so far. The company removed the duck as a mascot – unfortunate resembling the well-know Aflac duck – and took some other steps to correct itself. It needs to come clean and require parental approval. Then, you may actually have a great company.

  • http://www.facebook.com/pages/Thats-what-she-said/265277091270 That’s what She Said
  • LH

    For any website, Alexa ranking is irrelevant.

  • DT

    25% of the 3% of paying users doesn’t sound very good. You also run the risk of cannibalizing your existing paying users who decide that they can now get the virtual goods for free if they use kwedit. I don’t think this will work very well unless your site has absolutlely no other payment options.

  • http://zodah.com Sahil Gupta

    Virtual fintech movement is fascinating, and a strong and prolonged showing by Kwedit could really help boost sales. It is a shame though that none of this innovation is being translated into physical goods and services, where real innovation can have a significantly higher impact. I know the economics and risk won’t let a similar model translate, but I’m sure new and innovative payment methods could have an ability to drive sales for retailers if done right.

    (yes, I also get the increasing debt argument, but that is for the economists to debate, not the nerds)

  • David Mulder

    Next compare that (disclosure) with the way Techcrunch writes its disclosures, I would have no clue what the disclosure is about even now that I know what it *should* mean. Comm’n Upside Visa is purely for teens, kwedit is targeted to teens, yet the word ‘teens’ is not even mentioned in the disclosure. In other words, this time I got to agree with the article that that doesn’t count as a disclosure and either way, a disclosure of this importance should be at the beginning of the article.

    (Without regard to the fact that I don’t really believe in kwedit)

  • http://www.ihsekat.com/ Takeshi

    Flooz, anyone?

  • Kidvidkid

    I’ve been appreciative of Kwedit executives’ openness. I’ve been critical of their work, and have suggested some safeguards for kids; they were generous with their time in discussing my concerns.

    Here are my thoughts following that conversation: http://kidvidkid.blogspot.com/2010/03/ive-been-quite-critical-of-kwedit-new.html

    This article suggests a few more issues, having to do with Kwedit’s position that its service helps people (teens in particular) learn financial management.

    1) A repayment rate of 26% can also be seen as 74% of borrowers who learned that there are few repercussions to borrowing without repaying.

    2) The article points out that “Anything at all is incremental revenue to game publishers, and since the stuff they’re selling has no marginal cost (virtual currency), it’s all upside.” This suggests that Kwedit is not aiming to be an easier way to pay for planned purchases (i.e., capture a share of an existing market), but an incentive to make snap purchase decisions.

    Some people use credit cards to avoid carrying cash; some use them to buy now and worry about it later. Especially if they continue to allow teens to use Kwedit, the company would do well to emphasize the former and discourage the latter.

  • http://www.activestarts.com Eric Di Benedetto

    Upside Visa is not “purely for teens” as you state inaccurately. Actually, teens are a minority of existing and new account holders who sign up at a rate of a new one every few minutes. By construction, account holders can only spend what they have or what they receive from other sources, without any risk of incurring debt or any other sort of financial obligation defined in a broad sense.

  • http://www.kwedit.com KweditDanny

    Thanks for continuing our dialog. W/r/t your points:

    (1) It’s important not to confuse our claim that failure to honor a Promise has no real-world consequences with the fact that failure to repay Promises will likely result in losing the ability to use Kwedit in the future on some or all sites that participate in our network. There’s a consequence for not honoring Promises, but it’s only on-line.

    (2) We have not made any assertions abut planned versus unplanned purchases. We’ve simply maintained that Kwedit’s services allow consumers to pay for on-line purchases off-line. If a consumer has the means and the will to buy something, we’d like to help them to do it. In some cases — most likely with Kwedit Direct — they may be large, considered purchases. In other cases, they may be spontaneous purchases of digital content or virtual goods, and Kwedit Promise may facilitate those transactions.

    In my personal opinion — an opinion that others are free to disagree with — digital goods are a fully legitimate form of entertainment alongside movie tickets, songs, and magazines. I don’t often hear people objecting to the spontaneous purchases of those goods.

    I look forward to continuing our discussion.

  • Lynda Radosevich

    Niel – I’m with you. Making money off of indebting minors with no parental oversight is dead wrong. That’s obvious to anyone who thinks of the so-called users, also known as minors, people’s children, as opposed to a great monetization scheme that’s seeing some initial traction. And the fact it’s targeted at minors, with its cutesy name, mascot and game focus, is irrefutable by any reasonable logic.

    NOTE to Michael Arrington: I have a business conflict of interest in this debate. But my role as a mother of computer-game-addicted boys trumps anything else. PERIOD. NO CONTEST. EVEN IF I STOOD TO MAKE MILLIONS AND BILLIONS ON THIS HORRIBLE IDEA. (Which I don’t.) Bad is bad. Like selling cigarettes or alcohol to minors, selling debt to minors, even psychological debt, is wrong. And I’ll bet that if we dig deep enough, we’d also find that you have a business conflict of interest, given all the known names involved in this mess.

  • http://www.affordit.com Wil Schroter

    New payment systems take a while to get right. The Web community should be more than aware of this as we’ve seen companies like PayPal grow up.

    Vendors can easily control what they think are “core” items that they don’t want to sacrifce being gamed and others that they will take any additional revenue they could get.

  • http://alexlewicki.wordpress.com Alex Lewicki
  • ypee200

    The point about cannibalization is right and was made by Arrington in his introductory post about Kwedit. So the figures cited would help increase virtual gaming goods business only if they contribute to incremental revenues rather than deflecting credit card customers to opt for Kwedit and pay up only 26% of the dues.

  • http://www.timothysykes.com/2010/03/should-timalerts-be-an-honor-system-for-subscribers-to-pay-later-poll/ Should TIMalerts Be An Honor System For Subscribers To Pay Later? [POLL]

    [...] seeing this article about the success of Kwedit’s credit plan on TechCrunch the other day–for those of you who don’t know, Kwedit allows users to play games for free with the [...]

  • Ilan Ben Menachem

    Thanks for the tips Paul.
    Im going to try them all if i can.
    Hopefully i can get some more people to my blog.

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