Meet Civ V: The cities have health bars

John Biggs

Biggs is the East Coast Editor of TechCrunch. Biggs has written for the New York Times, InSync, USA Weekend, Popular Mechanics, Popular Science, Money and a number of other outlets on technology and wristwatches. He is the former editor-in-chief of Gizmodo.com and lives in Bay Ridge, Brooklyn. You can Tweet him here and G+ him here. Email him directly at... → Learn More

Thursday, March 11th, 2010

I think Gagan is at GDC but he’s clearly not getting the good meetings. Firaxis is showing off Civ V and Kotaku has a nice run down, including a few new features. For starters, your opponents have definite AI based on their strengths and weakness. Ranged weapons can fire from further away – one space for archers – and cities can fight back. Cities also have “health bars,” which is a big change. Usually you’d just keep pounding the city until all of its protectors died.

I totally want to play this new game. This looks more like a simulation than the boardgame that the old game was and it seems like you’ll be able to actually feel like you’re playing with others even while playing alone. Take a look at this:

The developers said great civilizations can now agree to commence a research agreement, instead of just establishing trade or declaring war. The game will now allow easy access to a catalogue of user-uploaded mods. And, as a tease, the developers said there will be surprises as to how non-military ways of winning the game, the standard cultural and technological victories, for example, will be designed.

Drool.

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