Nintendo's Reggie on the Wii Vitality Sensor

Friday, July 10th, 2009

Matt is currently working as a writer for TechCrunch. Matt Burns is a family man first and attempts to be a writer second. Born and raised in the heart of the automotive world, only cars eclipse his love of gadgets. He previously wrote for Engadget and EngadgetHD before moving into the party house that is TechCrunch. He learned the retail... → Learn More

Remember how almost everyone went “meh” when Nintendo previewed the Wii Vitality Sensor at E3 2009? Well, according to Reggie, we just don’t get it and will eventually come around once the developers create the right experence.

Fast Company interviewed Nintendo’s North American President Reggie Fils-Aime about all things Nintendo and this was one small section out of the great Q&A session.

So what I can tell you is this. You and I probably had a very similar conversation when we first showed the Nintendo DS: how is it going to work, why a touch screen, voice activation–I don’t get it. We probably had a similar conversation about the Wii Remote: how is this going to work, how is it going to work with the games that I want to play–I don’t get it. Now I’m hearing something similar for the Wii Vitality Sensor. And all I can tell you is, with the game developers that we have, we will bring forth an experience that you will say, “Wow, I get it.”

Until you have that software, it’s tough to understand. If I told you that you would be standing on an oversized bathroom scale, and having fun doing it, you probably would have said, “Reggie, I don’t get it.” And yet here we are with the balance board arguably as the third largest development platform across the globe.

I, for one, can’t wait to see how the Vitality Sensor will be used. Hopefully it won’t find a place in the crowded Nintendo Hall of Shame along with the Power Glove, Virtual Gameboy, SNES Mouse, and R.O.B.

Fast Company via Gizmodo

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