DeepMind’s Agent57 AI agent can best human players across a suite of 57 Atari games
Development of artificial intelligence agents tends to frequently be measured by their performance in games, but there’s a good reason for that: Games tend to offer a wide proficiency curve, in terms of being relatively simple to grasp the basics, but difficult to master, and they almost always have a built-in scoring system to evaluate … Continue reading DeepMind’s Agent57 AI agent can best human players across a suite of 57 Atari games
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