Virtual Reality

Why social networks want even more gaming

Even if you don’t play games, you have spent years of your life in one or more virtual worlds. Social media platforms like Facebook, Twitter, Instagram and WeChat are lightweight versions of virtual

Facebook acquires the VR game studio behind one of the Rift’s best titles

Facebook is aiming to build on its VR hardware launches of 2019 with an investment in virtual reality software. Facebook announced today that it has acquired Bay Area VR studio Sanzaru Games, the deve

Games already are social networks

Video games are only getting more popular. Roughly 2.5 billion people around the world played games last year, double the number of players in 2013. Gaming is a $149 billion industry, growing 7% year

A multiverse, not the metaverse

Following web forums, web platforms and mobile apps, we are entering a new stage of social media — the multiverse era — where the virtual worlds of games expand to become mainstream hubs for socia

Forensic Architecture redeploys surveillance-state tech to combat state-sponsored violence

The specter of constant surveillance hangs over all of us in ways we don't even fully understand, but it is also possible to turn the tools of the watchers against them. Forensic Architecture is exhib

HTC debuts ‘Project Proton’ concept Vive headset

Like practically everyone else in the mobile world, the cancellation of MWC on extremely short notice left HTC in the lurch. While the company has moved much of its efforts away from smartphones in ge

NASA finds real uses for VR and AR in astronomy and engineering

Years after the advent of decent VR hardware, there are still precious few ways the technology has been employed as anything other than a game or gimmick. One team at NASA, however, has been assemblin

Los Angeles’ AmazeVR raises more cash, heads to Incheon for first location-based VR installation

AmazeVR, the Los Angeles-based virtual reality entertainment distribution service, is taking its first steps into the world of location-based virtual reality experiences with an installation in Seoul&

Disney’s ‘Myth: A Frozen Tale’ should be a case study for anyone filmmaking in VR

This week, on my way to check out a little ride debuting at Disneyland in California, I stopped by Walt Disney Animation Studios in Burbank to check out “Myth: A Frozen Tale.” “Myth&

Court rules Mike Rothenberg must fork over more than $31 million to settle SEC allegations

Mike Rothenberg, the once high-flying VC bent on bringing the party to Silicon Valley, must now pay a whopping $31.4 million to settle a California federal court ruling in favor of Security and Exchan

Three years later, Sony is still hitting sales milestones for its VR headset

Sony hasn’t had much to say about their virtual reality platform lately, but the company’s PlayStation VR headset, which was released more than three years ago, has still been racking up s

HaptX grabs $12 million to build a glove crammed with sensors

A company building a very high-tech glove has just gotten its hands on some new money. HaptX is building a sensor-packed glove for VR and robotics applications that simulates haptic and resistance fee

Facebook is building an operating system so it can ditch Android

Facebook doesn’t want its hardware like Oculus or its augmented reality glasses to be at the mercy of Google because they rely on its Android operating system. That’s why Facebook has task

Facebook sells off Oculus Medium to Adobe

Facebook is selling Oculus Medium — a 3D virtual reality sculpting tool for creatives — to Adobe. The team was an expensive effort for Oculus and its sale signifies a broader rethinking wi

Gift Guide: VR gear you won’t feel stupid for buying

There have been holiday gift guides for VR for the past five years or so and for most of that time, buying a VR headset was generally a bad call.

Qualcomm launches the XR2 platform for 5G-connected AR and VR devices

At its Snapdragon Boondoggle Summit in sunny Maui, Hawaii, Qualcomm today announced the launch of its XR2 platform, which it describes as the “world’s first 5G-supported extended reality (XR)

Valve’s flagship Half-Life VR game will land in March of 2020

As expected, Valve just dropped some details about Half-Life: Alyx, the flagship VR game it teased earlier this week.

Valve confirms it’s making a ‘flagship’ Half-Life VR game

After what feels like years of rumors, it’s official: Valve is making a virtual reality Half-Life game. Official word of the new title comes via Valve’s (brand new, but verified) Twitter a

Daily Crunch: John Carmack steps down at Oculus

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 9am Pacific, you can subscribe her

John Carmack steps down at Oculus to pursue AI passion project ‘before I get too old’

Legendary coder John Carmack is leaving Facebook's Oculus to focus on a personal project — no less than the creation of Artificial General Intelligence, or "Strong AI." He'll remain attached to the
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