Virtual Reality

Swiss startup Creal is building display tech for the next generation of AR/VR headsets

After years of hype, the AR/VR space has certainly grown quieter as of late, but some investors are still coalescing behind a vision that the technologies could one day replace mobile if the technical

Half-Life: Alyx delivers the watershed moment VR gaming needs

If you weren’t playing games when Half-Life came out, it’s hard to drive home just how shocking a departure it was from what had come before. Though some familiar mechanics served as a base to bui

With kids and adults staying at home, are virtual worlds ready for primetime?

We’ve been diligently following the development of virtual worlds, also known as the “metaverse,” on TechCrunch. Hanging out within the virtual worlds of games has become more popular in

Where top VCs are investing in remote events

The novel coronavirus pandemic has rapidly moved companies into a remote-first world. Nearly all of the world’s largest events have been canceled, put on pause or pivoted to online-only. In the tech

Where’s the Zoom of VR?

Remote collaboration tools like Zoom are gathering massive amounts of attention as people begin working from home en masse. But, as with most trends, virtual reality seems to be sitting out this boom.

The companies that will shape the upcoming multiverse era of social media

Throughout this series on the rise of multiverse virtual worlds, I have outlined the collision of gaming and social media into a new multiverse era of social media within virtual worlds due to technol

Making money from games: The future of virtual economies

Fictional portrayals of virtual worlds such as “Ready Player One” and “The Matrix” typically portray the physical and virtual worlds as distinct realms siloed from each other.

Multiverse virtual worlds will be healthier for society than our current social networks

The basis of the classic James Bond film “Tomorrow Never Dies” is an evil media mogul who instigates war between the U.K. and China because it will be great for TV ratings. There’s been

If socializing within games is so popular, why hasn’t the multiverse arrived yet?

Thus far in this series we’ve outlined “multiverse” virtual worlds — a concept different from the metaverse — as the next stage of social media and what this future will look lik

What virtual worlds in the coming multiverse era will look like

Gaming and social media are on a collision course, the result of which will be mainstream popularity of virtual worlds primarily driven by user-generated content (UGC) and anchored in small groups and

Why social networks want even more gaming

Even if you don’t play games, you have spent years of your life in one or more virtual worlds. Social media platforms like Facebook, Twitter, Instagram and WeChat are lightweight versions of virtual

Facebook acquires the VR game studio behind one of the Rift’s best titles

Facebook is aiming to build on its VR hardware launches of 2019 with an investment in virtual reality software. Facebook announced today that it has acquired Bay Area VR studio Sanzaru Games, the deve

Games already are social networks

Video games are only getting more popular. Roughly 2.5 billion people around the world played games last year, double the number of players in 2013. Gaming is a $149 billion industry, growing 7% year

A multiverse, not the metaverse

Following web forums, web platforms and mobile apps, we are entering a new stage of social media — the multiverse era — where the virtual worlds of games expand to become mainstream hubs for socia

Forensic Architecture redeploys surveillance-state tech to combat state-sponsored violence

The specter of constant surveillance hangs over all of us in ways we don't even fully understand, but it is also possible to turn the tools of the watchers against them. Forensic Architecture is exhib

HTC debuts ‘Project Proton’ concept Vive headset

Like practically everyone else in the mobile world, the cancellation of MWC on extremely short notice left HTC in the lurch. While the company has moved much of its efforts away from smartphones in ge

NASA finds real uses for VR and AR in astronomy and engineering

Years after the advent of decent VR hardware, there are still precious few ways the technology has been employed as anything other than a game or gimmick. One team at NASA, however, has been assemblin

Los Angeles’ AmazeVR raises more cash, heads to Incheon for first location-based VR installation

AmazeVR, the Los Angeles-based virtual reality entertainment distribution service, is taking its first steps into the world of location-based virtual reality experiences with an installation in Seoul&

Disney’s ‘Myth: A Frozen Tale’ should be a case study for anyone filmmaking in VR

This week, on my way to check out a little ride debuting at Disneyland in California, I stopped by Walt Disney Animation Studios in Burbank to check out “Myth: A Frozen Tale.” “Myth&

Court rules Mike Rothenberg must fork over more than $31 million to settle SEC allegations

Mike Rothenberg, the once high-flying VC bent on bringing the party to Silicon Valley, must now pay a whopping $31.4 million to settle a California federal court ruling in favor of Security and Exchan
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