Virtual Reality

Why did Apple buy NextVR?

After plenty of talk about AR as the next computing platform, Apple may have more interest in virtual reality than they’ve previously forecasted. Following an April report from 9to5mac, today Ap

These best practices maximize the value of your online events

In the age of digitization, we are lucky enough to be able to reach our audiences and co-workers despite worldwide lockdowns, but people are selective about how they spend their time.

CRV’s Saar Gur wants to invest in a new wave of games built for VR, Twitch and Zoom

Saar Gur is adept at identifying the next big consumer trends earlier than most: The San Francisco-based general partner at CRV has led investments into leading consumer internet companies like Nianti

Unity snaps up Vancouver-based studio building AR/VR tech

Unity announced today they are acquiring Finger Food Advanced Technology Group, a Vancouver-based studio best known for their AR/VR services. The 225-person team will be joining Unity with CEO Ryan Pe

A new Oculus Quest headset is reportedly on the way

Facebook has been struggling to keep its VR hardware supply chains open for months, but at the same time they’ve reportedly been hard at work on the next generation of their popular Quest headse

Valve drops VR support for macOS

Valve is calling it quits on macOS support for its virtual reality platform. A Valve employee posted an update to the company’s SteamVR forums, noting that “SteamVR has ended macOS support

The pandemic will force sports to reimagine the fan experience

When I was 10 years old, my dad took me to Fenway Park for the first time. I remember quite clearly walking up the runway and seeing the brilliant green lawn and being totally and completely amazed. N

Fast-changing regulations give virtual care startups a chance to seize the moment

For more than two decades, virtual care has slowly made inroads into American medicine. A somewhat nebulous and overwhelming term, "virtual care" refers to the integration of products like telehea

VR workplace training startup Strivr lands $30 million Series B

Virtual reality has been two years away from mainstream adoption for the past six years. In that time, huge companies have made big VR bets only to walk away, countless VR startups have faded or flare

Anorak’s Greg Castle on early-stage investing during a crisis

"I think it's part of my job as a VC to remain calm, look at the numbers, look at the data and — you know, my beliefs haven't changed for what the future is going to look like."

Second Life-maker calls it quits on their VR follow-up

The game developer behind Second Life has abandoned its grand efforts for a virtual reality follow-up to its early 2000s hit. SF-based Linden Lab announced today that they’ve sold off assets rel

Swiss startup Creal is building display tech for the next generation of AR/VR headsets

After years of hype, the AR/VR space has certainly grown quieter as of late, but some investors are still coalescing behind a vision that the technologies could one day replace mobile if the technical

Half-Life: Alyx delivers the watershed moment VR gaming needs

If you weren’t playing games when Half-Life came out, it’s hard to drive home just how shocking a departure it was from what had come before. Though some familiar mechanics served as a base to bui

With kids and adults staying at home, are virtual worlds ready for primetime?

We’ve been diligently following the development of virtual worlds, also known as the “metaverse,” on TechCrunch. Hanging out within the virtual worlds of games has become more popular in

Where top VCs are investing in remote events

The novel coronavirus pandemic has rapidly moved companies into a remote-first world. Nearly all of the world’s largest events have been canceled, put on pause or pivoted to online-only. In the tech

Where’s the Zoom of VR?

Remote collaboration tools like Zoom are gathering massive amounts of attention as people begin working from home en masse. But, as with most trends, virtual reality seems to be sitting out this boom.

The companies that will shape the upcoming multiverse era of social media

Throughout this series on the rise of multiverse virtual worlds, I have outlined the collision of gaming and social media into a new multiverse era of social media within virtual worlds due to technol

Making money from games: The future of virtual economies

Fictional portrayals of virtual worlds such as “Ready Player One” and “The Matrix” typically portray the physical and virtual worlds as distinct realms siloed from each other.

Multiverse virtual worlds will be healthier for society than our current social networks

The basis of the classic James Bond film “Tomorrow Never Dies” is an evil media mogul who instigates war between the U.K. and China because it will be great for TV ratings. There’s been

If socializing within games is so popular, why hasn’t the multiverse arrived yet?

Thus far in this series we’ve outlined “multiverse” virtual worlds — a concept different from the metaverse — as the next stage of social media and what this future will look lik
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