Two recent survey reports came in with news on positive traction in VR adoption by two very different segments of the industry: academic institutes and the 3D modeling community.
If you haven’t heard about VR/AR by now, your desert island must not have Wi-Fi. But there are millions of folks who know about VR/AR who haven’t seen it yet. User trial is on the critical path fo
As VR becomes a force in the gaming world (and other sectors), I can’t help but draw the evident parallels between the emergence of 3D-console gaming and quasi-nascent VR. Though some remain skeptic