virtual currency

  • Study: U.S. Consumer Spending On Virtual Goods Grew To $2.3 Billion In 2011

    Study: U.S. Consumer Spending On Virtual Goods Grew To $2.3 Billion In 2011

    It’s not exactly a secret that gaming has found new life on the web, social and mobile platforms. Of course, with it, especially the rise in free-to-play gaming, developers need to find ways to monetize their apps, or their browser-based games. Beyond mobile or banner advertising, there is the option of in-app or in-game purchases — the old in-game freemium model. Give your game… Read More

  • PayPal’s Send Money App, and Why Facebook Never Built P2P Credits Payments

    PayPal’s Send Money App, and Why Facebook Never Built P2P Credits Payments

    PayPal relaunched a peer-to-peer payment Facebook app today that some news outlets are misinterpreting as a partnership between the two companies. I’ve confirmed with Facebook that it’s not. It’s just a standard application on the platform, and Facebook couldn’t really do anything to stop PayPal. But why hasn’t Facebook built its own way for friends to send money… Read More

  • The Bitcoin Trials Continue: Mt. Gox Exchange Collapses Due To Compromised Account

    It seems that Bitcoin is experiencing the same fits and starts that any new currency undergoes early in its history. Though Bitcoin is 2 years old, the mainstream press discovered it much more recently, and since then, Bitcoin has experienced some schizophrenic volatility — you can read Jon Evans’ recent diagnosis here. Yet, absent from Evans’ post is the very latest news out… Read More

  • Bitcoin, Ven and the End of Currency

    Bitcoin, Ven and the End of Currency

    Editor’s note: Stan Stalnaker is the founding director of Hub Culture, a social network that revolves around a virtual currency called Ven. In this guest post, he extrapolates where virtual currencies like Ven and Bitcoins may take us. Virtual currencies are in the news again with all the discussion around Bitcoins, which is limited in supply and can be exchanged anonymously. Our… Read More

  • The Year In Virtual Goods By The Numbers

    The global virtual goods industry put up some very impressive numbers this year. From special Easter eggs to virtual ad campaigns, virtual goods sales have grabbed their share of headlines over the past twelve months. Now with social gaming on the rise and everyone from your teenage nephew to your grandma to your old rugby teammate buying a “little something” to sweeten their… Read More

  • Is Zynga Trying To Patent Virtual Currency?

    If we’re reading correctly, this patent filed in March is multiplayer gaming network Zynga‘s application for the control of virtual currency and/or poker chips bought with real currency in virtual games, a.k.a a patent for “Virtual Playing Chips in a Multiuser Online Game Network.” While at first glance it seems like the patent’s strictures only pertain to… Read More

  • There’s Real Money in Virtual Goods

    Editor’s note: The following guest post is by Gurbaksh Chahal, the CEO of gWallet, a virtual currency offers startup. Previously he founded BlueLithium, which was sold to Yahoo for $300 million in 2007. Don’t be surprised if one day soon the must-have item of the season doesn’t even exist. Not in the real world, anyway. Then again, what did reality ever have to do with… Read More